Okay - I see some people have looked here, and a few people actually downloaded it.
No comments as of yet, though.
SOOOOO......
I thought I'd work something else out. Tried to make it really simple...and went with a token system,
that would work better with the card system of which HQ makes use...you print out the tokens for your
special abilities and turn them in to the evil wizard as you use them, as you would spells.
You get to choose a special ability after completing quests 1, 3, 5, 7, etc. - so you can get some good
power by the end of the original quest pack - but keeping it based in a limited use token system keeps
it fairly balanced, I think.
I think I'm going to keep going with this one - whether anyone else likes it or not. I kind of like what I've
got going here. I'll post it when I'm done.
This will also eventually have notes for keeping the game balanced - based on the "power level" of the monsters.
I'm working all that out, as well.
UPDATE:
As of 5-18-2012 - added two more characters, the priest, and the thief. Started work on the ranger and the
bard - need some ideas for the ranger, and need to find my notes for the bard. Will finish those up soon.
Includes the actual game play rules now. I kept it very, very close to the actual game system rules. Changed
a few minor things to suit me...for instance, the whole line of sight thing...line of sight only applies for things
like rays, bolts, arrows, and such. For most spells, if you can see something in the room, it's fair game.
I think I changed the jumping a bit too...but not much. I'll add climbing and swimming, but will keep it simple,
much like jumping is.
Also have included the thought that you can train for other characters' special abilities...it'll be a littler harder,
but could offer some great depth for characters the Players make.
Let me know what you think. I think this token system will work out quite well.
...
...
OH YEAH - I have a page at the end with a chart - shows you how many special ability tokens, skills, and
weapon proficienies a character would have after the main quest pack, kellars keep, and return of the witchlord.
Hope that helps anyone who might want to use this.
hero quest role play.pdf
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