by lorddax » March 27th, 2012, 6:43 pm
Hey all uploading my work in progress as I attempt to work on a system that takes all the great information I've gathered from you all and worked into a system to allow for easier encounter, hero and monster design. The basis comes from J.D.Frazer's HeroQuest Heroes page, and uses the MIB and Quest boxes on Phoenix's webspace. I am attempting to set it up to allow for easy scalability on the GM part for new rules/skills/mods being added in while still maintaining the balance created in the orgininal design.
Eventually this post will hold the finalized content but for now it will be more of a launching point.
Currently, I've transcribed everything from the MIB and Quest books as Monsters, Abilites, Flaws, Skills and Schools. Monsters and Heroes are built from their Attribute scores and adding Abilities, Skills and Flaws. The next part is to go through each quest book using the system and attempt to find the balance coefficients using this numerical system and tweaking the system as the analysis grows.
The basis for the system rests at 1 hero is equal to 16 points as derived from the character cards. 1pt per Atk, Def, Body and Armor proficency and School access at 3pts to with traps being worth 2pts, since its conditional. Currently Mind points are calculated at 10-BP and don't factor directly into creation points, but have an correlation with character types that would want higher MP, in order to get it they have to take less BP. That lowers the score which may open the character up to taking more skills since they are "smarter" but at the risk of having a squishier body to house them in.
This default score is currently equal to 4 goblins which is set as the lowest pointed monster, which currently seems like a fair fight, but could be changed. Take a gander at the transcriptions and let me know what you think.
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Last edited by
lorddax on March 29th, 2012, 1:12 am, edited 1 time in total.
Currently looking for victims errr ummm playgroup in NoVA area or commutable distance.
Campaign length: 25+ (still building)
Group progress:In Training