Finding gold in non-campaign mode
When i finally got to play-test the first quest of my homemade campaign yesterday, one feedback that came up was about the gold in the treasure card deck.
If you intend, like we did yesterday, to only play one quest (rather that multiple sessions or the whole campaign) there would be no benefit of finding gold in the dungeon. And since looking for treasures should be a win-loss risk balance for the heroes, the players felt that something was lacking in the game experience. But since I don't want to change the game system too much, I still want to keep the cards as they are. so one of my friends suggested this:
A simple chart for isolated quests where a gold treasure card (maybe, more generally, including gold found in chests) corresponds to a chance of finding a piece of equipment of a set price level. For instance, finding 50 gold is treated as a 1/2 chance of finding a staff or a shield. Or perhaps a 1/5 chance of finding a sword...
Could this be a viable system, or are we barking up the wrong tree? Any thoughts are extremely welcome!
If you intend, like we did yesterday, to only play one quest (rather that multiple sessions or the whole campaign) there would be no benefit of finding gold in the dungeon. And since looking for treasures should be a win-loss risk balance for the heroes, the players felt that something was lacking in the game experience. But since I don't want to change the game system too much, I still want to keep the cards as they are. so one of my friends suggested this:
A simple chart for isolated quests where a gold treasure card (maybe, more generally, including gold found in chests) corresponds to a chance of finding a piece of equipment of a set price level. For instance, finding 50 gold is treated as a 1/2 chance of finding a staff or a shield. Or perhaps a 1/5 chance of finding a sword...
Could this be a viable system, or are we barking up the wrong tree? Any thoughts are extremely welcome!