ps: If you give me feedback I’ll update this first post
The Combat
The enemies should always try to hit the hero with the less body points (the weaker hero), so when it is possible, the player must try to always cover his weaker heroes and left exposed the heroes he wants to take the attacks. If two or more heroes have the same body points, enemies should try to kill the most valuable hero(the one with the greater attack for example), and finally if nothing of this works you can roll a dice with equal possibilities. Of course the fans of warhammer quest could like the token solution, “the warrior counters”, where randomly you choose one token. Instead of tokens you could use dices or better the common playing cards (kings, queens, etc).
(House rule) If a hero has some extra bonuses for one round, from a spell for example, the enemies do not know this. So, you won’t count this bonus when you choose the weaker hero.
When you start a game you should always create the weaker hero sequence, by placing the hero cards from the weaker to the most “valuable”, and every time this changes re-place the cards in the right order.
This is the combat list of actions in sequence:
1. The enemies should always try to attack if they can. If they can’t reach any of the heroes they should just come closer.
2. If you have to choose one between two or more monsters to attack a hero, you should choose the most powerful and with the most HP.
3. Run and Hit, Hit and Run: If they are far they will come adjacent and hit. If they are adjacent they will hit and go far. If they have long range weapons, they will move as far as they can.
4. Weaker Sequence: The monsters are attacking the hero with the less HP. If two or more heroes have the same HP, they will choose the most “valuable” hero (each player has his own preferences). In calculation remove the supporting spells.
5. Trap Magnet: If there is a trap, monsters likes to stay adjacent to it. When they are very far from heroes, it won’t go away from trap but wait until heroes come close and fall in.
The Exploration
1. Choose your path, roll 1d6. With 1 you go to the other.
2. For secret doors, roll 1d6. With 1 you forget to search.
3. For special items, if you want it, don’t leave the board until you find it.
4. For traps, roll 1d6. With 1 you fall in.
The Traps
You don’t have to search for traps in every room when you know the map and that there is nothing, but there are two kinds of traps. Those which are placed for you to fall in, and those which are far and have to chose paths to go there. When you make your choices and it is obvious that you have a possibility to activate a trap you should roll 1d6 and if you score 1 you fall in. For example, it is not obvious if there are monsters, the trap is in a corner of the room and the monsters are not adjacent to it, except you have a crossbow. There is a possibility to fall in when you are a melee hero and the trap is adjacent to a monster or the trap is on your path to reach the monster. But feel free to decide on your own what is "obvious" and what is not.
1. If the hero uses a melee attack in the round or walk closer to his target and between him and his target is a trap in a possible path he may choose, should roll the 1d6, except if he doesn't want to move at all.
2. If a hero uses a ranged attack in the round and there is a trap with no monsters adjacent to it, should roll the 1d6, except if he doesn't want to move at all or his moving score is not enough to reach the trap.
3. If there is more than one trap, you should roll 1d6 for each.
4. After you have activate a trap, of course you know where it is and you don’t have to roll again. If there is more than one trap, you should keep rolling the dice.
The Secret Doors
You don’t have to search for secret doors in every room when you know the map and that there is nothing. Each room can be searched only from one hero. If you have explore all the map and there is no other way to keep going you should instantly reveal the secret door for the heroes without searching to continue their quest.

































