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House rule: Sneaky monsters.

Discuss new Rules for HeroQuest.

House rule: Sneaky monsters.

Postby cynthialee » February 19th, 2012, 8:54 pm

If a Hero has thier back to an enemy they have not previously seen I figure the monster should have a chance to sneak up on the Hero.

So I propose the Hero roll 1 combat dice for each point of Mind, if a black shield is rolled the Hero hears/senses the monsters approach. If no black shield is rolled no chance at defence is possible as the monster takes the free unoppossed hit.

{Of course we must imediatly consider that the Barbarian has a weakness here that is perhaps undeserved. Due to the Barbarians upbringing in the wilds it should be almost impossible to sneak up on the Barbarian. Thus we might rule that the Barbarian rolls 2 movement dice in this situation and is only surprised on a roll of snake eyes.}
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: House rule: Sneaky monsters.

Postby Von Necron » February 19th, 2012, 9:47 pm

well you adressed the obvious, and I like the idea.
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Re: House rule: Sneaky monsters.

Postby el_flesh » February 21st, 2012, 9:04 am

super cool.
Ninja has been sneaking all over the place in our games - yet the monsters seem to have no specialist with similar skills.
Maybe I should tell Beernut about this one...
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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