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= one hit
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= cancels one hit



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Bareheaded Warrior wrote:I wasn't criticising the mechanism, just that I don't follow the logic, which a number of people posting on this topic seem to share, of (1) choosing an "ability ranking" for the heroes in this area, based on their knowledge of the HeroQuest world and its heroes, which generally features the Dwarf at the top and the Wizard at the bottom and then (2) choosing to try and integrate this with the MP attribute that is ranked in a way that is completely different to the ranking that they chose in step 1, with the Wizard at the top and the Dwarf close to the bottom.
higher than was necessary. At the outset if this an "ability ranking", it is a ranking based on a success range based on hero background race and other things just as you said in combination with MP. I would like to point out that this might be a method that could not necessarily should be used, if someone finds it interesting and likes rolling lots of dice they are welcome to try it or not I am by no means pushing it, since some parts such as WM I haven't even started to flash out. The idea that MP could be tied to search comes from the definitions themselves, the two definitions I know indicate MP is a representation of wisdom, intelligence, magical aptitude, magical resistance and resistance to magical influence. And yes I believe there is enough nuance in the last two that can still both be written. For this idea my focus is primarily on the [url]wisdom and intelligencel][/url] part, I find it logical that these aspects of MP influence search ability. First I needed to decide on the base success range for heros, since
is used for WM by OP I settled on
for base. These base ranges are then adjusted for thematic or game mechinic reasons, even you said elf should possible be better due to heightened senses. I'll try to briefly outline below the change in success range and reason, the range changes unfortunately aren't completely linear since I don't want to use
for 2 things in one test.
background of magic study unlikely to help in search other than increased intelligence
fighter mage background mixed utility for search but with heightened senses so broaden 
disarm trap skill assume helps search broaden success range level by one/understanding of
Borderlands/Wastelands background survival there developed strong survival skills or
~ 99% chance for success
~93% chance for success
~ 91% chance for success
~ 75% chance for success
~55% chance for success
99%
98%
93%
75%
dragon5145 wrote:The idea that MP could be tied to search comes from the definitions themselves, the two definitions I know indicate MP is a representation of wisdom, intelligence, magical aptitude, magical resistance and resistance to magical influence. And yes I believe there is enough nuance in the last two that can still both be written. For this idea my focus is primarily on the [url]wisdom and intelligencel][/url] part, I find it logical that these aspects of MP influence search ability








who as you pointed out previously would have substantial survival skills and well developed danger sense honed through a lifetime lived in wastelands would be the worst at finding hidden threats like traps...
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and had the area said search covered decided by MP. This also made
the worst at search do to the small area he searches. The system determines how many things found by the result of the die roll, others have indicated there should be a standard to the priority of the things EWP reveals things, as such the priority should be Secret Doors, Traps, then treasure in the case of rooms. This precludes the chance of missing a secret doors except in the case of a total search failure which means no success and no WM, while possible has low probability. As I said at the start of this post, I was just hypothesizing an possible alternate way of applying MP to a system that was already using it. That said, I agree with you that it is better to not use MP for search, there has got to be other and or better ways to increase the utilization of MP in the game. My preferred idea for handling searches closely resembles the method you use in your rules. I've mentioned this on another post in a different topic.
= Hero is placed on trap to disarm (if there is one). Otherwise finds SecretDoor & treasure card.
= May pass through a trap (once), but other heros must "Disarm" to pass through. Finds Secretdoor & treasure.
= All heros may ignore traps and move through SecretDoor. Finds treasure.

so all heroes can ignore all traps, will the heroes know whether there were any traps in that room, what happens if they return to or pass through that room again?
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