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HeroQuest Revised Edition

Discuss new Rules for HeroQuest.

Re: HeroQuest Revised Edition

Postby knightkrawler » February 15th, 2016, 5:04 pm

Nothing to see there for me.
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Re: HeroQuest Revised Edition

Postby slev » February 16th, 2016, 5:16 am

*grumble mutter hyyperlink grumble mutter*
Try this:
https://www.dropbox.com/s/6ydap2ncgiqaj ... e.jpg?dl=0


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Re: HeroQuest Revised Edition

Postby knightkrawler » February 16th, 2016, 6:01 am

Aaah, yes. Mine don't use quite as many icons.
I hope I'll find the time to get on with photoshop soon, but in the meantime, a million thanks to Count Mohawk, Anderas, and everyone else contributing to the font.
It helps me make a better version of my HQ.

Title
Icons
(Picture: probably only on the big cards)
Fluff text
Rule text/effect description
(Gold cost)
(Card deck)

Slev, I would leave two spaces between two icons, one if the line gets too long.
The colon makes it look awkward and I have the same problem. I feel I have to work around using it somehow
Other than that, you know I like what you do.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: HeroQuest Revised Edition

Postby slev » February 16th, 2016, 9:09 am

I ripped the use of the colon from Magic the Gathering.

The icons are getting very useful with the advanced cards I've been making too! My full advanced set takes it up to 32 Spell Groups, and adds more Arour cards, along with two new shops, Events, dungeon upgrades & skills.


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Re: HeroQuest Revised Edition

Postby slev » February 17th, 2016, 6:27 am



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Re: HeroQuest Revised Edition

Postby Count Mohawk » February 17th, 2016, 10:40 am

slev wrote:Finished the updated rules :D

That was a good read. I didn't see anything in the basic rules section that stuck out as bad (although to be fair, I've already proofread that section about a year ago).

The Chaos Warrior with Rage 1 in The Labyrinth will be quite a challenge! Better hope the Heroes haven't wasted their Ball of Flame scroll yet...

Of the new content in the Advanced section, I am most interested in seeing what you do for the Skill Cards and the Dungeon Cards. The Quest Pack featuring the Dark Relics is also of interest to me.

The Fate section shows me that you are not yet good at keeping game balance in mind when designing new features. Allowing a Hero to heal all lost Body and Mind Points is leagues better than changing the content of an attack or defense roll, or taking an extra turn. This particular use of Fate needs to be nerfed, either by reducing the effect down to just 2BP + 2MP (which might still be too strong), or by increasing the cost to three Fate points.


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Re: HeroQuest Revised Edition

Postby slev » February 17th, 2016, 11:05 am

Yeah, this still needs some playtesting for these. We're playing soon-ish. Got a playtest group together for it.

Thanks for teh feedback Mo!


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Re: HeroQuest Revised Edition

Postby slev » February 17th, 2016, 3:03 pm

Updated based on Mo's excellent feedback :D


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Re: HeroQuest Revised Edition

Postby slev » February 20th, 2016, 6:50 am

Cards updated, save for the Equipment cards, that I hope to finish this weekend.


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Re: HeroQuest Revised Edition

Postby slev » March 24th, 2016, 5:43 pm

Been working hard on this. All the base-game cards are done, the main rules are done, the Dungeon Guide is finished bar three quest maps, and Quest Book 1 only needs 12 maps.

The texts for the advanced cards are 95% drafted, the advanced game quest pack is plotted, and I'm looking at combining in a few other bits too.


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