slev wrote:Finished the updated rules

That was a good read. I didn't see anything in the basic rules section that stuck out as bad (although to be fair, I've already proofread that section about a year ago).
The Chaos Warrior with Rage 1 in
The Labyrinth will be quite a challenge! Better hope the Heroes haven't wasted their Ball of Flame scroll yet...
Of the new content in the Advanced section, I am most interested in seeing what you do for the Skill Cards and the Dungeon Cards. The Quest Pack featuring the Dark Relics is also of interest to me.
The Fate section shows me that you are not yet good at keeping game balance in mind when designing new features. Allowing a Hero to heal all lost Body and Mind Points is leagues better than changing the content of an attack or defense roll, or taking an extra turn. This particular use of Fate needs to be nerfed, either by reducing the effect down to just 2BP + 2MP (which might still be too strong), or by increasing the cost to three Fate points.