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Using monster weapons

Discuss new Rules for HeroQuest.

Re: Using monster weapons

Postby ken » August 8th, 2011, 2:29 am

ToyotaGT1 wrote:
torilen wrote:That's some big files, man. Like...holy crap big...you know.
Looking forward to it though.
4 decks of 52 cards...that's a lot of creative juice flowing...or is it just trying to fill the void of
a lot of down time? hehehe
I've been working on D&D and magic here lately...getting back into HQ soon, though...for me, it
is filling the void...and I, too, don't have a group with which to play.

I've got one person on this forum who lives close...I just don't have the time to get together with anyone.


Im still waiting to play!! I already had some of my other friends over for a game...so far only 1 but what a game.

Don't fotget the pictures & report for Saturdy Night Dungeon :mrgreen:


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Re: Using monster weapons

Postby ken » August 8th, 2011, 4:07 am

ken wrote:New Official Hero Quest Rules Detailing the Feasting on Monsters
I talked this over with Puck today. We decided Benes’ rules are too complicated. We thought the way ahead is to make sausages from one dead monster at the end of each quest. Pick a dead monster as you go along, roll a red dice. 1-4, inedible, hard luck. 5-6, good grub! Take a joint or two. Between Quests, mince up and pack into skins, and take a maximum of five sausages on the next quest per Hero. These can be eaten one at a time, just before a Hero’s turn. After eating a sausage, roll a combat dice.
Skull, 1 extra dice in attack, this turn.
White Shield, 1 extra dice in defence, this turn.
Black Shield, Lose one Body Point.

Working on the cards NOW. Bene, any input welcome.

Puck is back from his Monopoly trip. Stopped by on his way home, to tell me about it. He has approved Monster Munch cards.
monster sausages.doc
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Re: Using monster weapons

Postby Big Bene » August 8th, 2011, 4:23 am

torilen wrote:4 decks of 52 cards...that's a lot of creative juice flowing...or is it just trying to fill the void of
a lot of down time?

Though I definitely put some creative juice into this project, I did not create 208 individual cards. Of course, like in the orignial
treasure deck, there are some "special" cards, of which there is only one copy, but also "standard" cards with multiple copies. Plus, in addition to the cards I invented, of course the original ones are there, too. You can still find some gold or face a wandering monster while searching furniture or looting a corpse.
I have pretty null down time. Every thing I do for HQ is done in time I cut of from other (normally more important) things.
ken wrote:Puck is back from his Monopoly trip. Stopped by on his way home, to tell me about it. He has approved Monster Munch cards.

I like them.
Last edited by Big Bene on August 9th, 2011, 12:39 pm, edited 1 time in total.
Have a look ;)


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Re: Using monster weapons

Postby ken » August 9th, 2011, 11:50 am

Big Bene wrote:
torilen wrote:4 decks of 52 cards...that's a lot of creative juice flowing...or is it just trying to fill the void of
a lot of down time?

Though I definitely put some creative juice into this project, I did not create 408 individual cards. Of course, like in the orignial
treasure deck, there are some "special" cards, of which there is only one copy, but also "standard" cards with multiple copies. Plus, in addition to the cards I invented, of course the original ones are there, too. You can still find some gold or face a wandering monster while searching furniture or looting a corpse.
I have pretty null down time. Every thing I do for HQ is done in time I cut of from other (normally more important) things.
ken wrote:Puck is back from his Monopoly trip. Stopped by on his way home, to tell me about it. He has approved Monster Munch cards.

I like them.

Just a bit of fun to keep a 10 year old (and his Grandad) on their toes :mrgreen:


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Re: Using monster weapons

Postby Daedalus » August 9th, 2011, 4:49 pm

Big Bene wrote:I started to make a card deck for searching treasure in different circumstances:
- searching an empty room
- searching furniture
- searching a tomb
- looting a corpse
I also provided (simple) rules on how to loot corpses (fallen monsters or heroes). Some of the "loot corpse" cards were weapons. So perhaps this would be a way to keep balance: When you loot a monster, you may find a still useful weapon. If not, you may find something else or nothing useable at all (perhaps a handkerchief or a sandwich).


Cool project. I look forward to the decks as well, as they promise to expand the environment. Have you considered putting the files up at Artscow? Many posters at Boardgamegeek.com make their game decks available there. When a sale comes up, you can get a couple of decks for something like $10 if the cards have the same back image for a deck. Your decks could be in color, but they would have to be playing card size, however. The bonus is they are waxed like regular playing cards.
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Re: Using monster weapons

Postby Big Bene » August 10th, 2011, 3:01 am

Cool project. I look forward to the decks as well, as they promise to expand the environment.

Thanx. I hope I can life up to your expections.
Have you considered putting the files up at Artscow? Many posters at Boardgamegeek.com make their game decks available there. When a sale comes up, you can get a couple of decks for something like $10 if the cards have the same back image for a deck. Your decks could be in color, but they would have to be playing card size, however. The bonus is they are waxed like regular playing cards.

I thought about this too (not Artscow, but there are companys who offer similar services over here in Germany, too - will have a look however, seems Artscow has good conditions).
But for now, I will make them printable. This way people can actually see what they get before spending money. People here at the inn are used to have things downloadable for free.
Plus, I used much graphic material from the net, without taking care of copyrights (however I heavily reworked it, in most cases even used several different sources to make one picture). So I share this "privately" with "friends", but I don't know I selling is OK, even if I myself don't make profit.
Have a look ;)


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Re: Using monster weapons

Postby torilen » August 12th, 2011, 6:12 pm

ToyotaGT1 - I'm still waiting too, believe me. Life keeps getting in the way. UGH. Work at nights...watch the 2 year old
during the day. Saturdays are free a lot of the time - but only between 1030am and 130pm. Would that work?? hehehe.


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Re: Using monster weapons

Postby Jaguar69 » November 10th, 2011, 6:02 am

We all appreciate your effort in making these cards Big Bene. Very much look forward to seeing them when they are ready. Any update? I know how long these things can take, but hop your sticking with it?
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Re: Using monster weapons

Postby Big Bene » November 10th, 2011, 12:36 pm

Jaguar69 wrote:We all appreciate your effort in making these cards Big Bene. Very much look forward to seeing them when they are ready. Any update? I know how long these things can take, but hop your sticking with it?

Well, depends on what you reall ymean with "sticking with it"...
I havn't forgot about the project, but I also didn't work on it for a long time. Other things got my attention, you know - keeping it inside the Inn, there are the modular house rules and copying figures projects, plus the bathroom :mrgreen:, all of which involve(d) other people, so I feel(ed) more commited to keep my input rolling than with the treasure cards. And even with those I have difficulties to find the time. I havn't contibuted to the modular houserules project for a while, and it seems pretty dead at the moment. It really gives me a guilty conscience, but there are real-live affairs that I have to put first... :?
But it's good to know that there is still someone looking forward to it, and it can do no bad to remind me every now and then. Will finish it sometime, I promise.
Have a look ;)


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