• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

WIP - Class Specializations

Discuss new Rules for HeroQuest.

Re: WIP - Class Specializations

Postby Goblin-King » June 5th, 2012, 3:39 am

cynthialee wrote:No flashy moves or hollywood style will serve in a real fight.

But it will however serve before the fight. Intimidating your opponent is not to be underestimated! That can even prevent the actual fight which is the best outcome possible. ;)


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: WIP - Class Specializations

Postby el_flesh » June 5th, 2012, 8:59 am

If twirling it intimidates your opponent enough to prevent it, you really have nothing to fear from him in the first place. heh.
But that is indeed a good goal - the best victory is one you don't have to fight to obtain; whenever you fight you can lose.
CLee, do you know what style BURRRRP sorry your friend used?

(OK I dunno if I'm making any1 els laugh but I think it's funny)
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

Image


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic.
User avatar
el_flesh

Exiled
Exiled
 
Posts: 1315
Images: 4
Joined: April 25th, 2010, 4:38 pm
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: WIP - Class Specializations

Postby cynthialee » June 5th, 2012, 3:50 pm

No I do not know the name of his style.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: WIP - Class Specializations

Postby Daria » June 5th, 2012, 8:57 pm

That's something to think about, but how would he be any more or less powerful than the Spellsinger (an elf with two schools of magic)?

Templar wrote:
Daria wrote:Battlemage may equip weapons and armour otherwise unusable by the Wizard. The Battlemage may only use two schools of elemental magic.

I think this makes the battlemage too strong. Not only can he get as well protected as the other, but he can also use the juicy weapons to get a good close combat offense ability. Taking away just one school of magic seems too little a downside to me...

My first thought was to allow him only one school, but that would make him very much like the elf. I would say, maybe only allow him to use weapons, but not armour, and two schools? Or perhaps, let him use both waepons and armour, but he only gets one spell each from the three schools he chooses? This would mean less spells, but most likely very powerful ones...sounds like a battlemge to me :mrgreen:

Just my opinion though...
User avatar
Daria

Zombie
Zombie
 
Posts: 36
Images: 2
Joined: May 28th, 2012, 1:48 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: WIP - Class Specializations

Postby Patroclus » June 6th, 2012, 4:56 am

Very good ideas, I almost like them all. Of course if those chars enter the original quests, we could talk about a real massacre. They are overpowered and you have two options. Put one or two more monsters in each room to the original quests, or give to the GM the ability to use some skills too (like heal or revive, or a limited number of special defenses).


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: January 31st, 2011, 9:07 am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: WIP - Class Specializations

Postby Templar » June 7th, 2012, 3:48 am

Daria wrote:That's something to think about, but how would he be any more or less powerful than the Spellsinger (an elf with two schools of magic)?

Templar wrote:
Daria wrote:Battlemage may equip weapons and armour otherwise unusable by the Wizard. The Battlemage may only use two schools of elemental magic.

I think this makes the battlemage too strong. Not only can he get as well protected as the other, but he can also use the juicy weapons to get a good close combat offense ability. Taking away just one school of magic seems too little a downside to me...

My first thought was to allow him only one school, but that would make him very much like the elf. I would say, maybe only allow him to use weapons, but not armour, and two schools? Or perhaps, let him use both waepons and armour, but he only gets one spell each from the three schools he chooses? This would mean less spells, but most likely very powerful ones...sounds like a battlemge to me :mrgreen:

Just my opinion though...


Yeah, just remembered that in the American version you don't get the protective cloak and the bracers... :oops:
that would indeed make them very similar, although the spellsinger has the edge with more life points. At first he is even better, with a starting attack value of 2, but in the long run they even out.

However, if you play with bracers and cloak, i think the Battlemage is clearly better, since he can get access to the wizard only items in addition to all the others. A 2 dice "advantage" in defense is a pretty big deal...

But honestly, I can only make sketchy arguments at best...I should make a more thorough analysis, with different hero/monster match-ups, but really, who has the time :D
I just commented on intuition 8-)
"If you have to ask, you're streets behind..." - Pierce Hawthorn


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in a Miniature Exchange.
User avatar
Templar

Ogre Chieftain
Ogre Chieftain
 
Posts: 232
Joined: November 9th, 2011, 4:31 am
Location: Karlstad, Sweden
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: WIP - Class Specializations

Postby Big Bene » June 8th, 2012, 2:25 am

Goblin-King wrote:
cynthialee wrote:No flashy moves or hollywood style will serve in a real fight.

But it will however serve before the fight. Intimidating your opponent is not to be underestimated! That can even prevent the actual fight which is the best outcome possible. ;)

Only against an unexperienced fighter. An opponent who knows something about fighting / martial arts will know these moves are useless, and will use your show to learn something about you and your style. Plus, it will exhaust you, at least somewhat. You may be fit, but your opponent may be even fitter. You never know berfore, so spare your reserves. :2cents:
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1401
Images: 11
Joined: September 30th, 2010, 5:23 am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: WIP - Class Specializations

Postby Daria » June 8th, 2012, 12:33 pm

Well I guess to solve the cloak and bracers issues you could just stipulate that a battlemage can not wear normal wizard armour.
User avatar
Daria

Zombie
Zombie
 
Posts: 36
Images: 2
Joined: May 28th, 2012, 1:48 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: WIP - Class Specializations

Postby Nerrad72 » June 14th, 2012, 7:26 am

forget the staff, you should see me with a cricket bat :)
User avatar
Nerrad72

Chaos Warrior
Chaos Warrior
 
Posts: 109
Joined: November 11th, 2011, 12:54 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: WIP - Class Specializations

Postby ken » June 14th, 2012, 8:11 am

Welcome Daria, I am always mindful of my Feminine side, like El Flesh.


Rewards:
Created a Hot Topic.
User avatar
ken
The Greybeard

Elven Archer
Elven Archer
 
Posts: 591
Joined: August 24th, 2010, 3:26 am
Location: norfolk uk
Forum Language: British English
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

PreviousNext

Return to Rules

Who is online

Users browsing this forum: No registered users and 1 guest