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Character Development

Discuss new Rules for HeroQuest.

Re: Character Development

Postby Sjeng » January 8th, 2012, 9:24 am

torilen wrote:If you really wanted to have a whole mess of HQ combat dice - buy a little bit of clay, chop and mold into the right
size squares, allow to dry, then paint white with the proper pics on the right sides. Easy enough. :)

(sorry - I'm really into making things with clay)

You'd need some very accurate molds, as dice need to be very well balanced, so each side has an exact equal chance of turning up.
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Re: Character Development

Postby torilen » January 8th, 2012, 4:41 pm

Ah....hadn't thought about that...true...good point.
Guess its a good thing I never tried it out. hehehe


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Re: Character Development

Postby torilen » January 8th, 2012, 4:45 pm

Von Necron - I do have a few pics of some stuff I've made...
viewtopic.php?f=56&t=883&p=7996#p7996

That's all I've really made that could be used for HQ - I've never had a reason to
make anything that is really, REALLY compatible for the game...as I don't get to
play much.

I've been thinking about trying to make a couple of elemental minis - just to see
how they come out. If I do, I'll post them. Don't know when/if I'll get around to it
though.


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Re: Character Development

Postby Daedalus » January 11th, 2012, 8:29 pm

cynthialee wrote:I was going to say that I meant special HQ dice but then I realized, those are even less known about and would be even harder to use as a common house rule addition.

I've seen those dice you mention, and they certainly are cool. Too bad they cost so much. :(

Image

For others to use as an alternative, this site makes colored, indented dice for generic use. From there, print out this file for HQ combat dice. Sticker paper should be easiest to use. Maybe they could be colored in a graphics program, so they would match the color of the dice.
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Re: Character Development

Postby cynthialee » January 11th, 2012, 11:09 pm

I have a few of the purples and oranges.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Character Development

Postby Von Necron » January 12th, 2012, 11:12 am

Those are awesome! I never thought about two hits on one hq die. How do they work where do I find the rules?
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Re: Character Development

Postby sadkitchen » January 12th, 2012, 2:51 pm

@Von Necron

I don't think I have ever seen rules for these dice. And if they exist I appologize if I 'guess' their rules incorectly, but I would assume that the different color dice would be used as bonuses or penalties.

For example if you attack with the magic sword of goblin killing it rolls 3 white combat dice in attack, but against goblins it rolls 3 black combat dice. While there could be a ruleing that when attacking skeletons with the crossbow you roll the green dice as there is a good chance your bolt will just travel right though them. And since said skeleton has a magic gold tooth of protection, which allows the orange dice to be used in it's defence, your chance of killing said skeleton with you crossbow goes from about 56 percent to about 38 percent. (If I remember my statistics class correctly. :) That was 8 years ago and this is the first time I used any information I learned in it since the final.)

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Re: Character Development

Postby torilen » January 12th, 2012, 3:38 pm

MAN I WOULD LOVE TO HAVE THOSE DICE.
That would open up some really nice avenues for creating new advancement rules, or for
creating some neat magical equipment, being that each color offers a different statistic
for the rolling.
THAT'S AWESOME!


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Re: Character Development

Postby Von Necron » January 13th, 2012, 9:08 am

I'm ordering blank dice today!
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Re: Character Development

Postby cynthialee » January 13th, 2012, 10:48 am

The way I have been ussing the special dice I have is that some magical weapons may allow the use of 1 more favorable dice in a roll. A more powerful magic weapon may be allowed to roll 2 more favorable dice. I have never allowed a hero or a villain to roll an entire grip of those dice.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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