To add to the write up...
Rolling Boulder, KK: Start the boulder when the heroes pass a marked square. Move the boulder each EWP turn by

squares. Every figure hit by the boulder is attacked with

. Do not defend.
Pit of Darkness: Attack the victim with

without Armor,

with Chainmail or Borin's Armor,

with Plate Mail. Do not defend.
Stalactite Trap: Lose 1

. Do not defend.
Swinging Blade Trap, ATOH: Set off only on the dark marked square. Roll

to attack any figure in dark or light marked blade squares. Defend normally.
Swinging Axe Trap, BQP: Attack with

. Do not defend.
Fireburst Trap: Place the tile in the room. You can disarm it with a tempest spell. Note that European rules do not allow to leave a room through the same door, the same turn you enter it. Beginning of the EWP turn, roll

. Defend normally.
Hurricane Trap: Move any impacted figure 8 spaces backwards until they hit a wall or set off a trap.
Teleport Trap: Move any figure entering square A, immediately to square B. This ends the turn.