knightkrawler wrote:Not every monster needs a special ability.
I sign everything Anderas has laid out right there, and will add that most people giving the Orc a special ability do not actually play HQ, but sadly, want to.
Another +1 for this, but it depends on how you intend to use the Monster skills.
If it is a tokenised system similar to the one Sotiris created then they are actually quite good, adding an extra level of unpredictability to how the monsters act and giving the Evil Wizard player more options during their turn. If they are permanent skills that can be used every turn then the +1 stands.
I look forward to seeing the full ruleset



























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