Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Wyldrogue wrote:3. You may place the purchased monsters at closed doors that are already placed on the board or at the entrance/exit stairs.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Wyldrogue wrote:Thank you for the welcomes and advice.
After I posted it I was debating about making it one skull tile per two heroes rounding up, so I am going to take your advice TMU. I like it.![]()
Wyldrogue wrote: As an example... The group has the standard 4 heroes. They all align up at the door and then it is your turn with 4 skull tiles. You could place 2 Mummies at a nearby door or you could wait till they opened it and add the Mummies to the monster group inside.
Thanks again guys.


Wyldrogue wrote:...So here is the revised...
House rule - patrolling monsters
Zargon, The Evil Sorcerer's Turn
1. If there aren't any monsters to move or perform actions you gain one skull tile for every two heroes that are alive (rounding up).
2. You may use your skull tiles immediately (or save them) to buy 1 body point of monsters per skull tile. (you do not have to spend all of them).
3. You may place the purchased monsters at closed doors that are already placed on the board.






Users browsing this forum: No registered users and 4 guests