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Some interesting additions

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Re: Some interesting additions

Postby Daedalus » December 12th, 2013, 3:57 pm

3. I understand better now. I didn't get the first time through that the High spells worked like scrolls. This moderates things and tends to pronounce the Wizard Hero's permanent spell sets, making him more useful as a caster compared to an Elf. My comprehension of the workings isn't as complete as yours, but it appears to be viable and fun.

4. So the skills are seperate--makes sense. I'd seperate them with an "or" instead of a comma, but as you said it was explained above. I simply didn't apply your explanation correctly.

I haven't any experience playing the EU rules, but the British version that I reference indicates to me that both the Cloak of protection and Bracers may be worn at the same time by the Wizard, offering 4 Defend Dice. Only one piece of body armor may be worn. I'd say that includes the Wizard's cloak, but not the Bracers. To me, the Bracers better resemble how a Helmet or Shield works, offering partial blocking protection. Both the Cloak of protection and the Bracers are only available to the Wizard. In my opinion, it doesn't make much sense to offer two seperate pieces in the base game if only one may be equipped--why not omit the Bracers from the start? Rust changes that in WoM, but that spell will only be faced twice, and other Heroes can be hit harder (costlier). That's how I see it, anyway.

It sometimes took some extra thinking for me to digest what you structured, but it was well worth the effort. Yes, I enjoy your ideas and appreciate the thinking involved. It's always great to have new perspectives to mull over and steal. :) I haven't yet gone much into alternate Hero characters, but your well-considered work will need to be reviewed when and if I go there. Also, thanks for transcribing my name--cool!
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Re: Some interesting additions

Postby Sotiris » December 12th, 2013, 5:04 pm

I have confused you with the armory because it's the only (i think :bites-lip: ) houserule-changed. It's american based with some changes/additions. Check my previous posts, you'll find it :) .
I see, it's hard at first to understand what's going on but this trouble lasts until your character is created. Then everything rolls normally.

IF my group continues through the packs and we decide to play the 2 NA quest packs, i feel that i'm obligated to change some potions and artifacts. The elf spells have been changed already to be purchasable by all spellcasters. I'm thinking to do the same thing with "Amulet of the North" and "Elven Bracers" by giving 1 Bp. And the mysterious "Ring of Brilliance" of dark company would be a good idea to give 1 Mp to its wearer. So there will be 4 artifacts that give 2 Mp and 2 Bp total. It sounds cool to me..
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Re: Some interesting additions

Postby Sotiris » December 26th, 2013, 6:13 am

A new character sheet
character_sheet.jpg


Full Alchemist's shop, modified. All other expansion shops negated.
Alchemist's shop.jpg


Ring of brilliance (it's only one)
ring of brilliance.jpg


Elven Bracers & Amulet of the North
elven bracers.jpg

amulet of the north.jpg
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