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Daedalus wrote:5.) Searching in the Presence of Monsters
This makes some sense, but for me there is a conflict due to the assumed movement necessary to keep searches simple. Actually, my conflict is with assumed movement in searches, but it extends to your house rule. What if a square containing secret door or trap can be gotten at by the monster, but the monster can't get at the Hero making the search (behind a battle line or too far away). The rules allow a whole room or corridor to be searched with assumed movement, so as I see it the Hero can reach the searched square, but the monster can't reach that Hero. This is only a problem if one imagines as I do that it is necessary to be at a square (or at least adjacent) to search it. Some (most?) don't have a problem with this because they interpret the rules as allowing a search from a distance, as long as there is line of sight (even ignoring figures--I don't get that). Your rule seems okay using this distance searching.


= one hit
= one hit & pushback
= cancels one hit







Sjeng wrote:A simple modular rule for generating a map based on a quest map would be nice to add to the 25th quest pack. Something to use should you play it a second time


Sjeng wrote:A simple modular rule for generating a map based on a quest map would be nice to add to the 25th quest pack. Something to use should you play it a second time






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3BP, US
4BP.

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