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Custom Progression w/ Penalties for Dying

Discuss new Rules for HeroQuest.

Re: Custom Progression w/ Penalties for Dying

Postby stellarnova » May 5th, 2013, 2:04 am

I like your idea. Its very straightforward and fits the theme of HQ's simple ruleset. I see how the game forces people to cooperate keeping your system in check. And as you pointed out, the lower you start out, the quicker you will level up.
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Re: Custom Progression w/ Penalties for Dying

Postby Patroclus » May 5th, 2013, 7:00 pm

About the custom experience system, with two Heroes I am sure your idea works fine. They really need some extra Body Points (or some free potions at the beginning of each quest). For four Heroes the original body points are enough, and if you give them more you should also have to put more tough enemies on your quests. So, I think it is possible, but as GM you will have a big problem to kill your Heroes. 1 or 2 additional BP per quest is too much… I am sure it is possible to die, but they will start to risk too much, they will start to enter in the middle of every room without serious fear.

in my opinion, it’s very hard to put xping in HQ. Maybe it’s better to give them gold coins instead of Exp. And money gives them the opportunity to choose how they want to play… aggressively (buying battle potions), defensively (buying healing potions), hiring mercenaries, choosing ranged, melee, etc… You can also add more items or maybe training for additional skills, additional schools of magic (as a wizard I have gain one more school of magic by paying gold. It is a sum of 12 spell cards… I can use 1 spell in each room and works fine). If you choose to use xp instead of gp for that, I can’t see any problem.


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Re: Custom Progression w/ Penalties for Dying

Postby chaoticprime » May 7th, 2013, 10:59 pm

Patroclus wrote:About the custom experience system, with two Heroes I am sure your idea works fine. They really need some extra Body Points (or some free potions at the beginning of each quest). For four Heroes the original body points are enough, and if you give them more you should also have to put more tough enemies on your quests. So, I think it is possible, but as GM you will have a big problem to kill your Heroes. 1 or 2 additional BP per quest is too much… I am sure it is possible to die, but they will start to risk too much, they will start to enter in the middle of every room without serious fear.

in my opinion, it’s very hard to put xping in HQ. Maybe it’s better to give them gold coins instead of Exp. And money gives them the opportunity to choose how they want to play… aggressively (buying battle potions), defensively (buying healing potions), hiring mercenaries, choosing ranged, melee, etc… You can also add more items or maybe training for additional skills, additional schools of magic (as a wizard I have gain one more school of magic by paying gold. It is a sum of 12 spell cards… I can use 1 spell in each room and works fine). If you choose to use xp instead of gp for that, I can’t see any problem.


Basically, this.


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