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Hiding?

Discuss new Rules for HeroQuest.

Re: Hiding?

Postby Ethica » May 29th, 2012, 6:40 am

Just want to offer an opinion about 'GM as host or opponent' debate, even if it's been gone through many times before.

I play it that the monsters are but servants of Morcar/Zargon and not remotely controlled mindless pawns. So occasionally- goblins flee, zombies walk into pits and champions take on the strongest hero to prove their worth etc. But the monsters always bear the heroes ill will and I won't stop them from killing when the opportunity arises (that would tip the balance from a game to a story).

Considering the points above though, hiding is perhaps too much different from HQ style and more D&D. I wondered for a bit whether invisible heroes could note their location in their heads so that the GM is actually unaware of where they are until they open doors or reveal new sections of the dungeon. The only problem I see with this is that you wouldn't know when to activate traps, the only solution would be to leave those traps undiscovered. It's all a bit tricky.

I might try to cast a crystal resin wizard to represent invisibility :ugeek:


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Re: Hiding?

Postby Goblin-King » May 29th, 2012, 7:47 am

Well, first of all, I don't really think the game needs hiding rules... But since you asked:

Suggestion for hiding rules:

Declare "hide".
Roll your hide roll - what ever that means... Can be affected by several factors: Race, visible monsters, furniture etc...
If successful, the hidden player gets to move all monsters in an adjacent room/corridor in Morcar's turn instead of Morcar (think mindcontrol).
Perhaps inserting some kind of override if the monsters can see another player.

Another option could be to grant the player invulnerability and the ability to pass through monsters for one round.

On a side note, I find it really funny how many in here implement a lot of roleplaying rules when - let's be honest - HQ barely is one. The only RP elements is basically that you get to name your character and the implications of the fantasy setting. ;-)


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