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Rules for solo playing with no GM

Discuss new Rules for HeroQuest.

Re: Rules for solo playing with no GM

Postby torilen » March 13th, 2012, 7:19 pm

I started working something last night, and it brought an idea to me.

If you're playing solo, in order to alleviate the issue of which hero the monsters attack when...you can simply
roll all attacks and defenses (of both heroes and monsters) together as a total, and split up any damage among
all those involved. Say, for instance, there are three monsters and the total of the heroes melee attack causes
5 damage, split up all the damage so that each monster gets 1 point, and two monsters get another 1 point.
(total of 5).

Now, you could use spells as targeted damage, and if monsters could cast spells, that could be targeted. In
that case, you would have to choose a hero, and probably would want to have some sort of rule as to what
hero is attacked. I would say this would be based on what sort of monster is casting the spell, and what
the story line is. If the monster is a militaristic type who casts spells, he would go after the barbarian
or the dwarf, to take out those who cause high damage first.

Just some thoughts.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

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