by MonsterMotor » March 19th, 2026, 2:26 pm
Dear interested readers,
summing up the experience from all previous quests played, it is time for another balancing update of the THQ rule system, probably the final one of major importance. This one is about hero levelling, overall campaign progress/structure, and everything related to that. A few other things were clarified or altered as well for various reasons, and you can easily recognise all the changes again; they are coloured in blue.
First important point to note here is the accelerated attribute-point gain interval, which was reduced from 5/10 to 4/7 quests. Although 5/10 was a functionating guess, 4/7 is more rewarding and it still allows heroes to play 60+ quests before mandatory retirement, which is by far enough.
Related to character progression over the quest series, a few notes on treasure searches were added, too. Importantly, all healing potions from the treasure deck are now set to heal 2 body points only, because they were far too valuable in comparison to the other treasures in the deck. This is a direct consequence drawn from the calculated potion prices that were added in v1.5, and it improves the utility balance of the treasure deck a lot.
All in all, gold increase and attribute progression in THQ v1.6 are now aligned to remain in very good balance with each other over many dozens of quests.
Secondly, any rule system that includes character progression must have proper connections to the series of quests to be played. All this is not developed in the official HQ game, and the designers themselves seem rather clueless here. This update is the right moment to expand a bit on the issue, so now some words on a possible structure of the adventure campaign that seems sensible to me:
Since nobody I know is interested in playing all available expansions in a row (or at all), any linear sequence of quest expansions is ill-advised. Therefore, I decided to include a major branching point in the campaign, set after Kellar’s Keep or Return of the Witch Lord. The continuation of the campaign in THQ is then determined by a selection of the difficulty level, which shall lead the heroes on a distinct path. The intention behind this option is not only to have things better structured but also to keep the game more attractive to different groups of players. Naturally, more conclusive updates on this topic will be required in the future. But the finalisation of this part will have to wait until the development of new official HQ expansions has ceased. I have not even determined, yet, which of the expansions beyond those already listed in the document can qualify to become a part of THQ. In addition to the balance of the difficulty level, consistent storylines must be maintained as well.
Feel free to comment. All files can be found in the repository linked in the first post, as usual. What will come next concerning THQ is not yet decided.
By the way, the general comments on Kellar’s Keep and Return of the Witch Lord were updated as well.