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Give armor BodyPoints

Discuss new Rules for HeroQuest.

Give armor BodyPoints

Postby burglekutt » February 29th, 2024, 8:47 pm

What if you could pay less for less Defensive armor & all armor was a money sink?
Behold!!!

ARMOR:
Leather Cap $60 :roll1:+Helmet $65 = :whiteshield:
Wooden Buckler $70 :roll1:+Shield $80 = :whiteshield: .
Gambeson $100 :roll1:+Chain Mail $400 = :whiteshield:
Gambeson $100 :roll1:+Plate Mail $750 = :whiteshield: :whiteshield:
EXAMPLE:
Barbarian has a Wooden Buckler & Leather Cap = :whiteshield: :whiteshield: :roll1: :roll1: defense.
Dwarf has Plate Mail, Shield & Leather Cap = :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield: :roll1:

"Non metal" armor (Leather Cap, Wooden Buckler) provides 2BP each & is destroyed if both ABPs ( Armor BodyPoints) are lost. Roll a :roll1: on a 1d6 along with your normal defense, :roll1: counts as a defend.
"Metal Armor" (Helmet, Shield) provides 2BP each & is destroyed if both ABPs are lost.

Gambeson, CMail & PMail are the exception though & can increase in ABPs
infinitely.
Gambeson, CMail, PMail - 3BP = $100, 4BP = $200 etc.
$50 to repair 1BP.

Money sink city!!!
Last edited by burglekutt on August 6th, 2026, 11:17 pm, edited 224 times in total.
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Re: Give armor BodyPoints

Postby burglekutt » July 1st, 2026, 10:17 pm

Same thing for weapons repair.
The Barbarian starts with a Broad sword 3Att and can choose to allow it to take the 1BP damage instead and now his Broad Sword is a 2Att weapon....$50 to repair. (Money sink.)

I never liked the idea of one day seeing heroes with permanent boosts to BodyPoints, MindPoints or boosts to the heroes Attack or Defense. I find it hilarious to imagine a game where my heros might have 23 BodyPoints, 11 Mind Points, 9Att & 16Def. That's a lot of dice to roll for a game this simple!

I suggest giving the heroes ABP ( Armor Body Points) that require money to replenish to be more optimal. What do you think?
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Re: Give armor BodyPoints

Postby cornixt » July 2nd, 2026, 9:51 am

That might be an interesting option. Instead of taking the wounds, you can sacrifice some defensive equipment or weapons. In a game with limited access to healing potions it would be a way to use up the cash of the players without it being too random.


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