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Danger points

Discuss new Rules for HeroQuest.

Danger points

Postby Vorimir » February 7th, 2024, 12:18 am

Hi! This is a rule I'm using after we got backntonthe game in 2021 based on Advanced Heroquest.
At the star of his turn, the Evil wizard rolls a combat dice. If he rolls a black shield he gets a Danger token (I use plastic skullls).
The Evil wizard can spend danger tokens to give +1 Dice to an attack or defense monster roll (you cant add more than 1 dice per roll).
He can also spent as many danger tokens as the wandering monster body points to add one to a newly revealed room or corridor. Ofr exame, if the wandering monster is a Dread warrior you can spent three danger tokens to add one to a room it has been just revealed.

This rule make players (just sometimes) to not waste too much time doing random searchs and give a bit of impredibility tonthe quests and monsters.
Vorimir

Ogre Chieftain
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Evil Sorcerer: Zargon

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