What about the last quest pack of HQ : Kill Zargon ?
One thing seems weird to me... Why the official quests packs stop with the morcar sorcerer's. The goal of the heroes is to eliminate zargon, isn't it?
So why doing the most beautiful quest pack ever made in a legendary trilogy of 10 new quests with new rules, new great tiles, new miniatures, new cards... etc. The most wonderful travel and challenge that the heroes have ever had !
Who will be interested in writting, creating a big box with new components for finding and killing zargon. (using a modular board will be great for that, new traps too and of course new monsters)
Tell me if you think it's a great idea, but i think that it's important to put an end to the reign of this fuc...g Zargon.
For example, the start of all could be the death of mentor.
So why doing the most beautiful quest pack ever made in a legendary trilogy of 10 new quests with new rules, new great tiles, new miniatures, new cards... etc. The most wonderful travel and challenge that the heroes have ever had !
Who will be interested in writting, creating a big box with new components for finding and killing zargon. (using a modular board will be great for that, new traps too and of course new monsters)
Tell me if you think it's a great idea, but i think that it's important to put an end to the reign of this fuc...g Zargon.
For example, the start of all could be the death of mentor.