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[Group Quest] - Lost in Chaos

PostPosted: May 20th, 2017, 8:49 am
by j_dean80
I created a new group quest. An idea came to mind that seemed fun, so I ran with it. This is not a quest for beginners. They would be a little too frightened. Requires extra undead monsters (RotWL). Requires extra doors. Total doors required: 28 regular doors, 3 exit doors, and 1 entrance door).

Here is the link to "Lost in Chaos":

https://www.dropbox.com/s/yk5yfnnvucvt3 ... s.png?dl=0


Please let me know how it goes. I appreciate feedback.

Re: [Group Quest] - Lost in Chaos

PostPosted: May 27th, 2017, 6:37 am
by The Admiral
Can a Hero still open a magical door from the 'wrong' side, even though he/she won't be able to step through it?

Re: [Group Quest] - Lost in Chaos

PostPosted: May 27th, 2017, 7:10 am
by j_dean80
The Admiral wrote:Can a Hero still open a magical door from the 'wrong' side, even though he/she won't be able to step through it?


No, they only open from one side.

Re: [Group Quest] - Lost in Chaos

PostPosted: May 27th, 2017, 11:03 am
by whitebeard
One way magic doors. Well done sir!

I also like the falling rock trap which would separate the heroes.

Re: [Group Quest] - Lost in Chaos

PostPosted: July 10th, 2017, 10:07 pm
by j_dean80
whitebeard wrote:One way magic doors. Well done sir!

I also like the falling rock trap which would separate the heroes.


Thanks. I try to come up with "fresh" ideas. I like the part that the Heroes can easily miss out on completing their objective if they choose the wrong doors. Makes a quest last more than just one time playing.

Re: [Group Quest] - Lost in Chaos

PostPosted: September 10th, 2017, 9:58 am
by Charlie82
Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.

Re: [Group Quest] - Lost in Chaos

PostPosted: September 10th, 2017, 3:11 pm
by j_dean80
Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.


If it wasn't played as written it would play pretty boring.

Re: [Group Quest] - Lost in Chaos

PostPosted: September 10th, 2017, 5:21 pm
by Charlie82
j_dean80 wrote:
Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.


If it wasn't played as written it would play pretty boring.


I never said 'boring'. I just don't think it is going to sit well with too many players, if they can't complete a quest just because they have gone through the wrong door. If you think about it, sending them back to restart the quest (as you suggest) isn't any different from them retreating from the dead-end to the start. All you are doing is letting them replenish their BP and making life easy for them. Just giving you my honest feedback, which is what I thought you wanted. We had a good game though; thank you for taking the time to make quests |_P

Re: [Group Quest] - Lost in Chaos

PostPosted: September 10th, 2017, 8:49 pm
by j_dean80
Charlie82 wrote:
j_dean80 wrote:
Charlie82 wrote:Downloaded this and played it last night with my group. However they would have been outraged if the quest became impossible, just because they chose the wrong door. I felt I had no option but to make the doors magic only if they were closed. So in the end, this played out much like a run-of-the-mill quest. I really like the idea of one-way doors and separating heroes, but surely this could be incorporated in a way that doesn't render a quest impossible to finish. I would also like to see Tarzok have more body points.


If it wasn't played as written it would play pretty boring.


I never said 'boring'. I just don't think it is going to sit well with too many players, if they can't complete a quest just because they have gone through the wrong door. If you think about it, sending them back to restart the quest (as you suggest) isn't any different from them retreating from the dead-end to the start. All you are doing is letting them replenish their BP and making life easy for them. Just giving you my honest feedback, which is what I thought you wanted. We had a good game though; thank you for taking the time to make quests |_P


Yes, always appreciate feedback.

"If the Heroes go through an exit door before Tarzok has been defeated, the Heroes re-appear through the start door."

Re: [Group Quest] - Lost in Chaos

PostPosted: September 11th, 2017, 11:31 am
by Charlie82
Yes, always appreciate feedback.

"If the Heroes go through an exit door before Tarzok has been defeated, the Heroes re-appear through the start door."


Yes, that would be a good idea. The quest doesn't state this. Was that always the intention? That way, a separated hero can reunite with their comrades, albeit they will still face a very dicey situation. I would add one or two more chances of separation, to up the odds of this happening. There is currently only one falling block that could separate a hero.