I'll list the stats of the missing monsters here as well:
- Chaos Fury: Move 9 | Attack 5* | Defend 3 | Body 3 | Mind 5 | Special Abilities: May choose to deal Mind damage when attacking, but only rolls 3 Combat Dice instead of 5 when attacking this way.
- Skeleton Knight: Move 7 | Attack 4 | Defend 2 | Body 2 | Mind 0 | Undead
- Wight: Move 5 | Attack 3* | Defend 5 | Body 2 | Mind 0 | Special Abilities: Undead; Attacks from this monster deal both Body and Mind damage simultaneously.
- Exalted Sorcerer: Move 7 | Attack 3* | Defend 5 | Body 4 | Mind 6 | Special Abilities: May attack at range with dark magic, rolling 3 Combat Dice to do so.
For those curious as to whether or not more Quest Packs are forthcoming to continue the saga of AlterQuest: Yes ... Eventually!
But first I have to write the Quest Notes and convert them to Compatibility Mode. Jury's out on that one.
(Did I ever show anybody my preview for "The Cursemaster"? I don't think so.)