Goblin-King wrote:But would they REALLY want to go through it again just to see new content (And having to go through some old content)?
This is not a computer game you can run through in a few hours. Each QUEST takes a few hours!
While the idea is nice I honestly think it's a waste of energy to create a "double layer" of quests.
Probably not however they could go back and start at the other branching quest. I know my first group would want to play everything. But yes, it's a lot of effort for stuff that might not be played. One thought I had was in some instances maybe the next alternate quests use the same map but the content (monsters) varies depending on what's been decided between quests.
Goblin-King wrote:I assume you mean:
Kill the corrupted king - Quest 3A: Escape to the Woods
Obey the king: Quest 3B: The Holy Goblet
Yes and no. That's an obvious option but I was thinking a quest pack which was split into thirds;
First third - you're simply a bunch of mercenaries working for someone trying to find out what's going on in a particular area
Middle third - you start working out that there's things afoot (say two factions against each other even featuring NPC combat)
Final third - requires you to make decisions both between and during quests based on what you've experienced
Schmidt wrote:Kellars Keep had that: go through this door and get to this quest, go through that and get that quest.
That rings a bell. I've had it for 20 years and I would have read the quests when I bought them but never played them but I think I can recall alternate doors. My EU rules group only have The Trial left (making them play that last) so we'll move onto KK pretty soon.