Anyway, I have designed a small board, and have thought about how to get this running, by creating both card decks that will include random item drops, including monster encounter waves.. each categorised from what would be weaker to the tougher, and making all possible randomizations. Gold, potions, a scoring system that works well within the game. A re-worked Hero/Monster sheet that will balance this out so it can last and be enjoyable for a good amount of time.I have upload a starting tile rough set for this. https://www.facebook.com/photo.php?fbid ... =3&theater Beside it is the same pic with more details. I have thought about making more of the rooms that will fill the entire board up, one 9x9 dungeon may not be enough, and may be more fun. Perhaps this idea may work well on some other platforms, i will continue to do some research into ways it may work. Might not, but, i do like the idea of it.





























