Been playing The Elder Scrolls a lot recently had the idea to incorporate some of the guilds into Hero Quest been working on a quest pack for both the Dwarf and the Barbarian where they join the fighters guild and do some basic things one thing this adds is a ranking system where if you complete a certain number of quests for the fighters guild you rise in rank until you become champions. It also has in between some quest the return to to fighters guild where you can sell and buy new equipment, train, buy a few potions receive rank bonuses and in the latter part of the quest pack you can hire other fighters guild members to join you. For the Elf and Wizard would be a type of wizards or mages guild only thing I have on that at the moment is the elf trains to be a battlemage and the wizard can train to get better spells and become a council member of the Mages Council, with the elf as his body guard, one other thing is that both the elf and wizard can buy extra spells as they finish quests and become more powerful. I have included the map for the prologue where the barbarian and dwarf go and join the fighters guild, sorry no quest notes yet still working on that. Though it may sound something like,
After what was thought to be the final battle against the Witch Lord (for the first time). The heroes gather in the great hall of the Emperors palace discussing there plans. The Wizard has decided to go and join the Mages Guild, the Elf want to become a battlemage. The Dwarf had heard that there is good money to be had in the fighters guild. Mentor sends the Barbarian and Dwarf off with his blessing saying if the empire needs help he Mentor will send a messenger. After saying their goodbyes to the Wizard and Elf the others headed over to the Fighters Guild Head office ready for some great adventures....Note: only monsters in this quest are the two goblins in the cell the two chaos warriors are just statues all doors exept for the door at the end of the hall is locked until after you talk to the head of the fighters guild.
A-There is a Dwarf and a Warrior in this room the Dwarfs name is (haven't decided yet) he is the leader of the fighters guild, the warrior is second in command. After Joining the guild you both are given a key which will open the other doors. As well as your first contract.
B-There are two members of the fighters guild here they are training, you may ask if you can train here and they will move to one side and pull a lever which will open the door with the goblins and you may battle the goblins (they will only attack the heroes not the FG members) both goblins after kill have 10 gold each that the heroes may have.
C-The only armoury in the fighters guild? No but only one for newbies contains 2 shortswords, 1 set of chainmail, 2 shields, 2 helms, 1 set of platemail, and 1 enchanted broadsword that does 3 combat die damage unless attacking orcs then you get a bonus of 1 extra die. The Heroes may only take 1 weapon and 1 piece of armour so choose carefully, if more is taken then they are kicked out and have to redeam themselves
D-You find a young man in robes in this room, he works for the fighters guild but is an alchemist and sells healing potions for 25 gold each (he needs money to you know).
When you are ready to start the first contract anytime just exit by the door you came in.
comments if any in gaming terms this in in early alpha stage
0-The Fighters Guild.png
You do not have the required permissions to view the files attached to this post.