Ethica wrote:The quest maps are quite complicated. Are you planning on putting these onto the original board, or going modular?
Sjeng wrote:yeah, mazes simply won't work well on the board. And they only drag the duration of a game.
Nephew of Mentor wrote:I think I would prefer to stay with the old school board, obviously with serious changes, but I am okay with that. However, since I am not the only person playing it so far, I would certainly be open for suggestions....
A possible solution could be to photoshop two maze overlay tiles made from corridor sections and walls for the lower quadrants. They would mostly create small corridors with a few small chambers. To make Hero movement uncertain, stone block markers and open doors from the Main Game System would be placed in certain corridor junctures as they came into line is sight, as per the normal rules for movement and "seeing."
Alternatively, individual rooms could have maze tiles. That would allow for a room or two to be accessed from a maze. As most of the room tiles could be rotated, even more variability is possible for maze layouts. Also, reveals would come in smaller sections. Open doors and stone blocks could be added, as above.
Nephew of Mentor wrote:I could swear there used to be sewer tiles in the downloads section, was I imagining this? Anyone have some good ideas for the Sewers of Koth level? Thanks.
Nephew of Mentor wrote:That quest, Into the Sewers looks great, Sjeng did do a great job with it. That might do the trick, but I swear I saw a different pack of them at one time. This will drive me nuts.
Make05 has made some modular sewer tiles:
http://forum.yeoldeinn.com/viewtopic.php?f=57&t=1724&p=37635&hilit=Sewer#p37635Nephew of Mentor wrote:...Goblin King, could you look for quest information in the books that come with your game, and if there is anything relevant either scan or transcribe it? That would be grand....
Nephew of Mentor wrote:...They don't have a game intro or anything included in the manual? Because even with all of the messages from the game transcribed we are lacking an awful lot of information that would have been important for the casual gamer. The runic alphabet is for certain transportation puzzles on two levels. Simple drawings would be grand for the characters introduced in this game, the paladin and whatnot. It would be grand if you scanned them, I would like to have character tiles with stats and such like the original game set.
You can download the game book at
this site.