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[Quest pack] [13 Quests] - Champion de l'Empire

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Re: quest pack "champion de l'Empire"

Postby knightkrawler » February 25th, 2014, 2:46 pm

It was two text files. i can send them to you again and will also contact ghan for the images he used.
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Re: quest pack "champion de l'Empire"

Postby drathe » February 25th, 2014, 3:32 pm

knightkrawler wrote:It was two text files. i can send them to you again and will also contact ghan for the images he used.

I would like the images as well, please.
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Re: quest pack "champion de l'Empire"

Postby knightkrawler » February 25th, 2014, 3:45 pm

I hope he still has them. Then again, he had the cover art file.
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Re: quest pack "champion de l'Empire"

Postby drathe » February 25th, 2014, 9:46 pm

Preview updated.
viewtopic.php?f=37&t=982&p=36355#p36355

AerynB's and Road Warrior's edits have been applied.
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Re: quest pack "champion de l'Empire"

Postby Sjeng » February 26th, 2014, 1:45 am

I have the doc files, just not the original art he used.
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Re: quest pack "champion de l'Empire"

Postby barremans » February 26th, 2014, 2:36 am

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Re: quest pack "champion de l'Empire"

Postby Daedalus » March 6th, 2014, 9:33 pm

I always thought the title was Champions of the Empire. Makes more sense, as it refers to the Heroes and their paths of light or darkness.

The Road Warrior wrote:Looking good.

here are a few things I noticed on my first read through this.


  • Quest 4 - There is no explanation of the pillar icon in rooms A & B. I only know it is a pillar because I looked it up in Heroscribe.

The pillars were included as a simple 3D build to add some eye candy. They function identically to stone block tiles, so a simple alternative for this localization could be to substitute stone block tiles on the maps and eliminate the pillars from the contents list and appendix. Another way to go at it would be to provide an explanation of pillars on page 2, complete with the icon.

The Road Warrior wrote:
  • Quest 6 note A does not make sense. What is intended here?

    "...The falling block traps will activate all at once when the last Hero or Companion traveling in this direction passes them."
By "traveling in this direction" I took it to mean any figure that hasn't exited north from the stairway room into the corridor. The last figure to cross the blocks from the stairway room will trigger the trap. Others in the northern corridor will be seperated. If the last person in the stairway room exits north, that should trigger the trap as well.

It's possible to trigger the trap by entering from the southern door, but then all figures would almost certainly be approaching from the same route. In this case, the blocks wouldn't fall until the last figure crossed on the way out of the Quest.

The Road Warrior wrote:
  • Quest 8 It is not clear from the map that the extra corridor tiles create a new room here. Is there any way to change this?

I can definitely see corridor and rooms now. I think it would be a good idea to include the corridor tile icon and actual tile picture on page 2 with a brief explanation. Whether that can be done or not, it might be a good idea to add an introductory note about the placement of the tile in the Notes section of this Quest. Without north and south tile sides on the map, it's a bit unclear when compared to the original ghan corridor-tile.

The Road Warrior wrote:
  • Quest 9 note B what is a lance? This should be a spear but there is no spear in the NA version.

Yes, it should be a spear. Good point about the lack of a spear in the NA system. This NA localization will need an amended armory entry, or it should be swapped for another weapon. A broadsword is close. A mercenary halberd might also work, with a noted explanation of 3 Attack dice and diagonal attack.

The Road Warrior wrote:[*]Quest 10 note B potion of Will - is this the potion of resolve mentioned on page 2
potion of velocity - should this be potion of speed? I don't know what this is called in the NA version or if it even exists.

    POTION OF RESOLVE
    You find a reddish potion which gives you incredible willpower during combat. On the turn you drink it, the Evil Sorcerer player may not exchange his monster's position with yours in melee, even if you suffer the loss of one or more Body Points. This may be only used once. Do not return this card to the deck.
Yes, judging from the description, the Potion of Will should be a Potion of Resolve.

Should the Potion of Velocity be a Potion of Speed? Maybe, but I'm not sure. The EQP has a Potion of Speed, but it may only be used by the Elf. The original Champions was created with EU rules, so this may not be ghan's intent. How about a PM, knightkrawler?

Thanks for the extra pair of eyes, Road Warrior (and Aeryn B). I haven't read through the localization yet, but your corrections, combined with Sjeng's maps and drathe's booklet, are looking great.
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Re: quest pack "champion de l'Empire"

Postby knightkrawler » March 7th, 2014, 2:49 am

I'll see what I can do. I don't favor Champions over Champion, as the decision is made by each Hero individually, though Champions does sound better.
I'll drop you a PM, Daedalus, though that can take a few days.
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Re: quest pack "champion de l'Empire"

Postby knightkrawler » March 7th, 2014, 4:27 am

Daedalus wrote:I always thought the title was Champions of the Empire. Makes more sense, as it refers to the Heroes and their paths of light or darkness.


I think Daedalus and I have debated this before I got sloppy and agreed on Champions of the Empire.

Daedalus wrote:The pillars were included as a simple 3D build to add some eye candy. They function identically to stone block tiles, so a simple alternative for this localization could be to substitute stone block tiles on the maps and eliminate the pillars from the contents list and appendix. Another way to go at it would be to provide an explanation of pillars on page 2, complete with the icon.


I'd go with the explanation: "The pillars found in the back of the quest book as printable 3-dimensional objects occupy one square each when folded and glued and work exactly the same way as blocked squares. Thus, you can use blocked square tiles as alternatives for pillars any time."

Daedalus wrote:I can definitely see corridor and rooms now. I think it would be a good idea to include the corridor tile icon and actual tile picture on page 2 with a brief explanation. Whether that can be done or not, it might be a good idea to add an introductory note about the placement of the tile in the Notes section of this Quest. Without north and south tile sides on the map, it's a bit unclear when compared to the original ghan corridor-tile.


That's up to drathe. More work, but keeping in the vein of the NA expansions.

Daedalus wrote:
The Road Warrior wrote:
  • Quest 9 note B what is a lance? This should be a spear but there is no spear in the NA version.

Yes, it should be a spear. Good point about the lack of a spear in the NA system. This NA localization will need an amended armory entry, or it should be swapped for another weapon. A broadsword is close. A mercenary halberd might also work, with a noted explanation of 3 Attack dice and diagonal attack.


For the sake of using this quest book with other quest books and the EU spear, though I can't remember for the life of me if ghan wanted this to be the halberd or a EU spear,
I strongly suggest making this a Halberd.
Halberd
The halberd allows you to attack with three combat dice. You may also attack diagonally, but you may not use a shield when using this weapon.
Cost: 300 gold coins.
May not be used by the Wizard.
WEAPON

As a shield is also on this rack, it's interesting what the finding hero decides on as he can't use both together. I'd make it a halberd.

Daedalus wrote:POTION OF RESOLVE
You find a reddish potion which gives you incredible willpower during combat. On the turn you drink it, the Evil Sorcerer player may not exchange his monster's position with yours in melee, even if you suffer the loss of one or more Body Points. This may be only used once. Do not return this card to the deck.

Yes, judging from the description, the Potion of Will should be a Potion of Resolve.


I agree. Just an unedited bug here.

Daedalus wrote:Should the Potion of Velocity be a Potion of Speed? Maybe, but I'm not sure. The EQP has a Potion of Speed, but it may only be used by the Elf. The original Champions was created with EU rules, so this may not be ghan's intent. How about a PM, knightkrawler?


I am quite sure that ghan never had even a glimpse of any NA rule or pack in mind when he made this, so let's scratch that whole background. So for those who want to play all quest packs, we should keep the Velocity name or re-name it.
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Re: quest pack "champion de l'Empire"

Postby drathe » March 7th, 2014, 2:05 pm

knightkrawler wrote:
Daedalus wrote:I always thought the title was Champions of the Empire. Makes more sense, as it refers to the Heroes and their paths of light or darkness.


I think Daedalus and I have debated this before I got sloppy and agreed on Champions of the Empire.

The original French title is Singular.

knightkrawler wrote:
Daedalus wrote:The pillars were included as a simple 3D build to add some eye candy. They function identically to stone block tiles, so a simple alternative for this localization could be to substitute stone block tiles on the maps and eliminate the pillars from the contents list and appendix. Another way to go at it would be to provide an explanation of pillars on page 2, complete with the icon.


I'd go with the explanation: "The pillars found in the back of the quest book as printable 3-dimensional objects occupy one square each when folded and glued and work exactly the same way as blocked squares. Thus, you can use blocked square tiles as alternatives for pillars any time."

Daedalus wrote:I can definitely see corridor and rooms now. I think it would be a good idea to include the corridor tile icon and actual tile picture on page 2 with a brief explanation. Whether that can be done or not, it might be a good idea to add an introductory note about the placement of the tile in the Notes section of this Quest. Without north and south tile sides on the map, it's a bit unclear when compared to the original ghan corridor-tile.


That's up to drathe. More work, but keeping in the vein of the NA expansions.

If someone wants to write up some brief descriptions of each new tile and components, I'll put them at the beginning of the book before the new rules. Similar to the introduction of tiles and components in other American expansions. I can also do the same for the new weapons/potions for sale in an Armoury/Alchemist's shop.

Minor editing can be easily done before, or after final release. Preferably before of course.
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