A few good suggestions. Thank you.
Count Mohawk wrote:- Change the Warhammer's ability from "deals double damage" to "deals 1 extra damage" on any successful hit. You retain the most relevant property of the Warhammer (the fact that any successful hit deals at least 2 damage) while toning down the upper end of the weapon's damage output.
- Change the Trollslayer's rage ability so that instead of rolling N extra attack dice, he instead can reroll N attack dice. Rerolls are almost equivalent to getting a full extra die, although each additional reroll is incrementally less powerful than the previous one. More importantly, the maximum damage for the hammer does not increase into the stratosphere with rerolls the way it does with extra dice.
Changing the Trollslayers ability isn't really an option for me at this point. I've played quite a few quests with him and I'm very happy with how he has turned out. I do need to do some more thorough playtesting with him when he is maxed out. But for now I think it is easier to change the Warhammer than change the Trollslayer.
The change from "deals double damage" to "deals 1 extra damage" is very workable and worth experimenting with. It does dilute the weapon's character a bit and part of the appeal of the original mechanic for me is the max damage of 4 that is equivalent to a Battleaxe.
Anderas wrote:Or you could... it's a bit different, though... let the warhammer roll orange dice. The new oranges have 2 sides with two skulls each. Then the Trollslayer ability can add white dice as you like, it will never break the weapon.
Hmm... the coloured dice. I fully agree that these would probably be the best way to fine tune the strength/precision of each weapon. Lemmeron has already created a custom set of equipment cards using these and I really wish they had been included in the original game but... They're not part of my game and I don't really have any desire to buy a set.
I think I'm just going to have to spend a little time playtesting this weapon, which is never a bad thing
If it turns out that the Trollslayer's skill breaks the weapon but I'm happy with how it plays with the other Heoes, then it really wouldn't be the end of the world if I have to restrict the Trollslayer to axes only. After all, this is how I've been playing him for the last year anyway.
