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j_dean80 wrote:Gold Bearer wrote:You misunderstand, I don't mean it's EWP's job to kill the heroes when designing a quest, of course not. The idea is to create quests that the EWP can play to the best of their ability making it challenging but easily doable for the heroes. When I'm playing as a hero the last thing I want is to play against an EWP who isn't even trying to win, what's the point? I wouldn't waste my time playing, can't even call it playing, being told a very boring and slow story. It's a game.j_dean80 wrote:Keep track of BP cause the Heroes can and do sometimes die. The EWP's job is to keep the game flowing and fun. Make it tough on the Heroes, force them to use Healing Potions and Spells wisely. Anyone could just kill off all the Heroes, that is easy. Make a Quest with all Chaos Warriors and Gargoyles. Throw in some Chaos Sorcerers for good measure. That'll do the trick. Play the game and kill off every Hero every session. See how long they want to continue playing. I never said go easy on them and let them win. I just said the goal of the EWP should not be to kill off all the Heroes.cynthialee wrote:It is the EWP job to present a fair and winnable dungeon, but to also do their best to stomp the heroes into the ground if the opportunity presents itself.Nice to see you're coming round.
We are basically agreeing then. It does all depend on who the Heroes are being played by though. Kids = stop playing if they keep getting killed (have to go easier on them) new adults = maybe the same way (depending on the individual) seasoned adult = open season for the EWP


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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