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[Quest Pack] [13 Quests] - Champion of the Empire

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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby Daedalus » August 3rd, 2017, 4:20 pm

Big whoops on that. I should have first more carefully read this post:

knightkrawler wrote:Oh right, completely forgot about these...
Yeah, over the next week I'll upload new quest book versions from StratosVX (ready to be edited further, if you like *hint, hint*),
NA style Champion cards, also by StratosVX, and I'll see about these printables you mentioned.

Are you still interested in Quest Book edits some time in the future, or is this project done? I haven't yet carefully reviewed this larger portion, though at first glance it looks good. My main concern is reducing some text to fit Quests 3, 12, and 13 back into a single-page format.
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby knightkrawler » August 3rd, 2017, 11:13 pm

I'm always interested, but I can't promise fruition.
I always intend to improve my projects and I now consider CotE my project.
I'm at least its uncle...
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby Daedalus » August 15th, 2017, 1:06 am

OK. I guess I can come back to this when I have time and submit the shortened Quests. Maybe the appendix with the tiles and such can be added in by you at that time, as well. Meanwhile, this link to ghan's page with the French download can supply the appendix to anyone interested.
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby The Admiral » April 27th, 2018, 7:08 am

I'm not sure I am understanding how quest 5 works?

Some guards will become companions of the Galinicus (good) house, but not all can. How does the EW player use the non companion guards? The notes say the EW player should use his monsters to support the appropriate camp. I would say that means that non companion guards help the good heroes and the rest (Chaos Warriors, Zombies etc) help the bad Heroes. But what happens when both are in the same room, such as in the spear trap room. do they attack each other, and if so, how does the EW player decide who attacks first?

I can sort the attacking order out easily enough with random dice rolls, but I just want to make sure that is how this is meant to work.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby The Admiral » April 28th, 2018, 4:44 pm

This looks a really interesting quest pack. I spotted a couple of errors:

1) The Quest 5 Notes are missing their B, C, D and E labels.

2) In Quest 13 the notes say that Zargon's three champions start on one of the squares marked D. But there is only one square marked D. It should either say on the squares marked D, E and F, or the squares marked E and F need to be changed to D's.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby Daedalus » May 13th, 2018, 3:29 pm

The Admiral wrote:I'm not sure I am understanding how quest 5 works?

Some guards will become companions of the Galinicus (good) house, but not all can. How does the EW player use the non companion guards? The notes say the EW player should use his monsters to support the appropriate camp. I would say that means that non companion guards help the good heroes and the rest (Chaos Warriors, Zombies etc) help the bad Heroes. But what happens when both are in the same room, such as in the spear trap room. do they attack each other, and if so, how does the EW player decide who attacks first?

I can sort the attacking order out easily enough with random dice rolls, but I just want to make sure that is how this is meant to work.

I'd say you've figured out the two camps correctly. Any non-Companion Guards fight against Champions of House Trell while Zombies, Chaos Warriors, and non-Companion Wraiths fight against Champions of House Galanicus. As for who attacks when, I'd suggest allowing a monster supporting a Hero to fight at the start of Morcar's/Zargon's turn. This will keep things ordered simply in line with Companion rules without having to resort to initiative rolls. I also see no reason why a monster can't attack another monster from the other camp.

Here's a breakdown how it could work in the spear-trap room:

A Champion of Light enters and attacks the Chaos Warrior. Any Guard that has joined him as a Companion then attacks the Chaos Warrior. If a Guard in the room can join as a Companion, he does so and attacks the Chaos Warrior. Other Heroes take their turns. If the Chaos Warrior is still up and either of the Guards starting in the room haven't joined as a Companion, they may now attack the Chaos Warrior. Should the Chaos Warrior survive, it may then attack.

A Hero of Darkness would work similarly, except that since the Chaos Warrior can't join as a Companion, it couldn't attack until the beginning of M's/Z's turn.

By the way, thanks for catching those errors!
..
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby The Admiral » May 14th, 2018, 9:31 am

Thanks for that. It is pretty much how I envisioned it. I think I will make a roll though as to whether monsters or non-companions attack first.

This is lined up in the reasonably near future as the next quest for the Wizard Balash and his party. We are playing 'Mound of the Beastmen' in June (appropriatley when we are in France) with that group.

I like to set everything in the Warhammer World, so 'Mound of the Beastmen' will occur in the Forest of Shadows, rather than Gloom, and then the party will take the short trip to the province of Wissenland (which encompasses the former province of Solland), rather than Stolland. Wissenland is the most southerly province of the empire, and by arriving in Wissenland from the Border Princess they will have to cross the Black Mountains, which makes sense of the mountain pass at the very start of the quest.

The way we play, all the Heroes will take the 'good' path. Therefore in Quest 5, rather than make one of the Heroes fight for the 'dark' side, I am going to have a separate group of 3 baddies: Augustus Trell the Necromancer, Korohm the Berserker, and Black Mask the Dark Elf Assassin. Ideally a third player would control these. I'll try and rope my wife into the roll. She'll be a captive audience in our Gite (not literally!) and she did used to play many years ago.

I love it when a plan comes together.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby knightkrawler » May 14th, 2018, 9:55 am

MotB and CotE...
two reports I am very eager to read. |_P
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby The Admiral » May 14th, 2018, 1:37 pm

knightkrawler wrote:MotB and CotE...
two reports I am very eager to read. |_P


I'll try and remember to take pics.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: [Quest Pack] [13 Quests] - Champion of the Empire

Postby Spookyhappyfun » May 14th, 2018, 3:49 pm

The Admiral wrote:Thanks for that. It is pretty much how I envisioned it. I think I will make a roll though as to whether monsters or non-companions attack first.

This is lined up in the reasonably near future as the next quest for the Wizard Balash and his party. We are playing 'Mound of the Beastmen' in June (appropriatley when we are in France) with that group.

I like to set everything in the Warhammer World, so 'Mound of the Beastmen' will occur in the Forest of Shadows, rather than Gloom, and then the party will take the short trip to the province of Wissenland (which encompasses the former province of Solland), rather than Stolland. Wissenland is the most southerly province of the empire, and by arriving in Wissenland from the Border Princess they will have to cross the Black Mountains, which makes sense of the mountain pass at the very start of the quest.

The way we play, all the Heroes will take the 'good' path. Therefore in Quest 5, rather than make one of the Heroes fight for the 'dark' side, I am going to have a separate group of 3 baddies: Augustus Trell the Necromancer, Korohm the Berserker, and Black Mask the Dark Elf Assassin. Ideally a third player would control these. I'll try and rope my wife into the roll. She'll be a captive audience in our Gite (not literally!) and she did used to play many years ago.

I love it when a plan comes together.


I like these edits and I'll have to remember them when I get around to doing this series.

Thanks for sharing!


Rewards:
Killed a mighty Fimir! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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