The Admiral wrote:Where would people place Ogur-Burl in the Warhammer World?
It is made up. The name actually comes out of my short story.
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The Admiral wrote:Where would people place Ogur-Burl in the Warhammer World?


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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
j_dean80 wrote:The Admiral wrote:Where would people place Ogur-Burl in the Warhammer World?
It is made up. The name actually comes out of my short story.


The Admiral wrote:j_dean80 wrote:The Admiral wrote:Where would people place Ogur-Burl in the Warhammer World?
It is made up. The name actually comes out of my short story.
Yes, but I wondered where would be an appropriate place for it? I map out all our quests as to where the Heroes go. I was thinking Mount Grimfang? This is a Greenskin stronghold that could have taken on a powerful chaos sorcerer. It was formerly the Dwarven Mount Silverspear. The History of it mentions the Dwarves built watchtowers, which fits nicely with this quest.




The Admiral wrote:I've just started my solo playtest of this with my Heroes. 3 of the Orcs on the ramparts overlooking the locked gate were shot on the 1st Heroes turn. The last unfortunate fellow missed with 3 blanks. Can he now move away back into the room and out of sight, or must he remain at his post?


j_dean80 wrote:The Admiral wrote:I've just started my solo playtest of this with my Heroes. 3 of the Orcs on the ramparts overlooking the locked gate were shot on the 1st Heroes turn. The last unfortunate fellow missed with 3 blanks. Can he now move away back into the room and out of sight, or must he remain at his post?
The last part of the note states: "Inside The Watchtower, these Orc Archers act as typical."
This means they can move around and do not have to stay put. I would attack the Heroes then move out of sight then next turn move back and attack again. The Heroes will hopefully be standing on the Spear Trap square since they wouldn't know where it is.




The Admiral wrote:In Quest 3, Screams in the Night, the 'Heroes' are trying to assassinate the Dwarf Revealer Thorik. Thorik is the Treasurer for House Galinicus, which turns out to be the good house. There are two Zombies in the room with Thorik. Do they fight with the Heroes or for Thorik? They appear to be on guard for him?




archers, man the battlements!

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