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Goblin-King wrote:Does psychic attacks drain MP instead of BP? That means the barbarian can only be hit twice!!!
Goblin-King wrote:And what would happen if a monster had let's say 4 Psychic attacks? Would the defender have to roll 4 times with an amount of dice equal to his MP?
Does psychic attacks automatically hit an enemy with 0 Mp?
Goblin-King wrote:Also... Is all your equipment worthless if attacking an Immaterial enemy as only MP seem to matter?
Unless you create some equipment to boost MP this seems a bit unfair. The heroes can't grow or specialize in killing Immaterial enemies.
el_flesh wrote:give the wizard a direct inherent attack on ghosts to balance, I would advise.
Daedalus wrote:Nice work, Templar.
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I think a Centaur and Minotaur are great monster choices. Are you aware of Toco's research into the unreleased Wizard's Pack? Those two mosters were to be included in it.
Daedalus wrote:As a style point, I prefer to see my monsters with individual backgrouds, like the base game. I know that's extra work, but it might improve the overall look. Or just ignore my passing comment, as it's just a niggle. Also, shadows should help to tie the monsters into the backgrounds if you know how to add that sort of thing. Most are cropped in the forground at the feet, so no real issue except for the Night Goblin. A simpler fix would be to crop him, too.
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