Help Stat Daemons
What are your thoughts of the stats of these Daemons?
What could I do to improve them?
What changes would you make?
Bloodthirster
Move 6
Attack 5(3)
Defend 5
Body 10
Mind 4
Ability
Full Attack: Bloodthirster may attack once with his sword (5) and then with the whip (3) each turn. Whip can attack 2 squares away and diagonal.
Fire Breath (2): Enveloping a hero in a ball of fire. It will inflict 2 Body Points of damage. The hero then rolls two red dice. For each 5 or 6 rolled the damage is reduced by 1 point.
Lord of Change
Move *
Attack 4
Defend 5
Body 8
Mind 7
Ability
Flight: May move to any square you see.
Spells: Will always have all High Mage spells and 3 random Chaos spells
Counter Spell: Roll 1 combat dice per mind point if a black shield is roll you may counter any spell cast this turn within your line of sight.
Keeper of Secrets
Move 10
Attack 5
Defend 6
Body 6
Mind 4
Ability
Move action move: Keeper my do part of their movement than an action (such as attack) and then finish moving.
Spells: Will always have Dominate and Command chaos spells as well as 2 random Chaos spells
Encourage: All allies you can see gain 1 white combat dice attack and defense dice
Great Unclean One
Move 4
Attack 6
Defend 4
Body 8
Mind 4
Ability
Infestation: If any hero is or becomes adjacent or diagonal to the Great Unclean One, gets a sickness token and loses 1 BP. Each sickness token count against their next heal.
Spell: Will always have Cloud of Chaos
What could I do to improve them?
What changes would you make?
Bloodthirster
Move 6
Attack 5(3)
Defend 5
Body 10
Mind 4
Ability
Full Attack: Bloodthirster may attack once with his sword (5) and then with the whip (3) each turn. Whip can attack 2 squares away and diagonal.
Fire Breath (2): Enveloping a hero in a ball of fire. It will inflict 2 Body Points of damage. The hero then rolls two red dice. For each 5 or 6 rolled the damage is reduced by 1 point.
Lord of Change
Move *
Attack 4
Defend 5
Body 8
Mind 7
Ability
Flight: May move to any square you see.
Spells: Will always have all High Mage spells and 3 random Chaos spells
Counter Spell: Roll 1 combat dice per mind point if a black shield is roll you may counter any spell cast this turn within your line of sight.
Keeper of Secrets
Move 10
Attack 5
Defend 6
Body 6
Mind 4
Ability
Move action move: Keeper my do part of their movement than an action (such as attack) and then finish moving.
Spells: Will always have Dominate and Command chaos spells as well as 2 random Chaos spells
Encourage: All allies you can see gain 1 white combat dice attack and defense dice
Great Unclean One
Move 4
Attack 6
Defend 4
Body 8
Mind 4
Ability
Infestation: If any hero is or becomes adjacent or diagonal to the Great Unclean One, gets a sickness token and loses 1 BP. Each sickness token count against their next heal.
Spell: Will always have Cloud of Chaos