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cornixt wrote:Greater daemons are just too powerful, and unless you are using the 3rd-4th edition Warhammer models I don't know how you are fitting them into a room. If we go by 4th edition Warhammer stats (because they are the ones I remember), the HQ heroes are at most around Hero level characters once they have a few quests under their belt, which puts greater daemons as being 10-20 times stronger if you use the points values. Your stats put them at a bit above equal footing.
I'll assume that we're dealing with lesser daemons of the same gods. GUO needs a much higher defense, they are renowned for toughness. KoS is too high in attack and defense, at least compared to the Bloodthirster. The abilities all round seem quite fitting.


Kurgan wrote:Then again who is to say these guys have to be super villain level creatures? Maybe instead of fighting Godzilla, they're just fighting another Witch Lord or Frozen Horror in another form...


Goblin-King wrote:A boss depends on how difficult the quest has been up until that point...
But an average boss in my homebrew quests would be something like:
4 or 5 Attack
6 Defense
4 MP
10-12 BP
6 Movement
what are your average boss stats?
viewtopic.php?f=36&t=4011#p81800




Kurgan wrote: They scaled the strength of the players in response by giving them two extra men per squad (from 5 to 7) and giving one of them a "super heavy weapon" (basically a portable cannon/turret). So maybe giving the Heroes some kind of catapult/ballista (or the cannon crew from BattleMasters!)


Kurgan wrote:I'd also mention that the Space Crusade bosses had either 3 or 5 weapons. Each time they took damage, one of the weapons would drop off (and they lost the last one when they were destroyed). So while they were very powerful (being able to do multiple attacks per turn, once with each weapon... we're talking rocket bombs, flames, machineguns, etc) as they were hit they weakened and could be overcome. But forget trying to melee with them, that was suicidal!
So I could see a magical kind of form of such a creature appearing on the HeroQuest board, with appropriate counter-measures to give the heroes a fighting chance. Maybe the Wizard could summon an Elemental or friendly dragon of some kind of disrupt them?




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