by Caitiff18 » August 20th, 2022, 5:06 pm
True, one could always any miniature they wanted and add stats based on what one wants, but let’s give this a try, if only as an intellectual exercise. Let’s try and make a rough template, using the goblin as a basic reference point.
In HQ:
Move 10 ATK 2, DEF 1 BP 1 MP 1
IN D&D v3.5:
Goblin, 1st-Level Warrior
Small Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities:
Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will –1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
Take Speed and divide by 3 for Movement, use Base attack for # of ATK dice, divide AC by 6 for DEF, use the +X bonus on Hit Dice and divide by 6 (no lower than 1), and use Will save for MP (divide by 6 as needed). Why 6? No real reason other than HQ uses d6.
With that, let’s convert a gibbering mouther, as I don’t think it has been done. I’ve seen no cards for it and it’s not in the Bestiary v1.3.
Per D&D v3.5:
GIBBERING MOUTHER
Medium Aberration
Hit Dice: 4d8+24 (42 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 20 ft.
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Bite +4 melee (1) or spittle +4 ranged touch (1d4 aci
plus blindness)
Full Attack: 6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness)
Space/Reach: 5 ft./5 ft.
Special Attacks: Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation
Special Qualities: Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
Saves: Fort +7, Ref +4, Will +5
Abilities: Str 10, Dex 13, Con 22, Int 4, Wis 13, Cha 13
Converting to HQ:
Move 3 (10/3, rounded down), ATK 3 (Base Attack +3) DEF 3 (AC 19/6, round down) BP 4 (+24 bonus/6) MP 1 (Will +5, but gibbering mouthers seem kind of mindless, so 5/6, no lower than 1)
Thoughts?