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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
gravaillon wrote:very diablo like your monster but interesting
i will traduce it to a graphic card with images if you want
see my work on http://www.heroquest-reloaded.blogspot.com
drathe wrote:I suggest setting a maximum number of Imps allowed on the board at any one time to keep them as a nuisance and prevent them from evolving into a pain in the @$$
Summon Imps wrote:At the beginning of each of Zargon's/Morcar's turns, every Imp currently on the board may summon more Imps instead of attacking, up to a maximum of (x) total visible Imps present on the board. For each Imp, roll one Red Die. Place up to that number of Imps (without exceeding the maximum visible Imps) as close to the summoning Imp as possible. Summoned Imps may move and attack immediately. Summoned Imps cannot summon more Imps until the beginning of Zargon's/Morcar's next turn.
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