The Chaos Sasquatch!
These hairy dwellers in the forests are a gentler version of their bigger, angrier cousins the Yeti, who dwell in the mountains and colder climates. Rarely seen by mortal eyes, the Sasquatch often seeks solitude and shuns the glances of man. That is, until the alchemists of Chaos sought out and captured, tortured, and transformed these peaceful giants into bloodthirsty monsters. A powerful foe, the Chaos Sasquatch is difficult to overcome in single combat. Now he wants nothing less than to stomp his Big Foot on the faces of Heroes in his way.
[This monster is identical to a Mummy in terms of stats, with the following exceptions...
This monster is mad! Randomly he will attack other monsters if they are closer to him than the Heroes. On Zargon's turn, roll one white die for each one at the beginning of his turn. If a black shield is rolled, he has to target and attack another monster (who defends normally).
If the attack is successful (does damage), the Sasquatch has gone "rogue" and will attack anything (preferring monsters if they are closer than heroes).
Exceptions: he will not attack another Sasquatch, Zombi, or Mutant OR the one who summoned him (evil alchemists). If these are the only other monsters, Zargon does not need to roll the extra white die beforehand.
Exception to the exception (!):
If he has taken damage (wounded but not killed), there is a chance he can attack Sasquatches, Zombis or Mutants, EVEN the one who summoned him.
It is up to Zargon whether the other monsters attack and kill a rogue Sasquatch, but a "boss" will always do this, to save himself.]







