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Gold Bearer wrote:I needed this for a dark spell in my evil winds of magic supplement but I thought it was deserving of it's own topic. Hydras have always been my favourite monster (actual monster) anyway. It probably should be more dangerous than I've made it but then the spell would be overpowered and monsters wouldn't be suitable for standard HQ if I went that route. It's still really tough compared to standard monsters. I decided not to make it so two heads grow back when they don't use fire, too strong.
I plan to do all the main mythical monsters because that's one thing that the custom content hear is lacking. I'll change the topic to title to monster when I've done a few more.
Ignoring giant real animals:
Hell Hound
Cockatrice
Karrion
Hypogriff
Griffin
Chimera
Wyvern
Dragons
Dracoliche
Manticore
Lamassu
Great Taurus
Any obvious ones I've missed?
Big Bene wrote:I would vote for the stats or special rules reflecting the features that make the creatures stand out in mythology.
E. g. the Hydra grows two new heads for every one lost in combat.
In Mythology, Heracles overcame this by taking his nephew with him in combat - Heracles severed the heads of the Hydra, the boy burned the wounds immediately with a torch.
In HQ rules I would put this somewhat like this:
Hydra has 1 BP per head. Starts with 4 heads/BP. Every round she can attack with as many combat dice as she has heads / BP left. She can only loose 1 BP per attack (you can't do more damage than severing a head). Whenever a head / BP is lost, she will have two new heads and BP instead of it at the start of her next turn. To prevent this, another hero must attack and hit (score at least one undefended skull) the Hydra with a torch (2 Combat Dice, Hydra defends as normal). He must do so after the hit that cut of the head, but before the Hydra's next turn. The heroes may think of another way to prevent the heads from regrowing. More than two heroes may attack the Hydra, but for every "cutting" hero, there must be a "burning" hero to prevent regrow.
Other example - the Gorgon:
Other than the Basilisk, who really has a petryfying gaze, the Gorgon is just so bizarre to behold that a hero turns into stone when he sees her.
So, a possible rule would be:
We can assume that the heroes are smart enough to close their eyes or look the other way when the Gorgon is around, and they could even just ignore her and take the combat damage she does, but when they try to attack her or defend against her attack, they must make a test against their MP for every such action or be petrified.
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