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iKarith wrote:The thing I wonder about for a big monster is how does it work on the game board? Most corridors are too narrow for a "large" monster and bigger than that just don't work. Dark Fyre was "large" (2x2) wasn't it?
How did you handle it? Many BP, a few spells, and the possibility of up to 8 adjacent heroes attacking at once (but careful because something that big is likely to hit pretty hard!)
Kurgan wrote:Dark Fyre from Dragonstrike is only a "two square" monster, and in my humble opinion, not unrealistic to the HQ scale at all. I have always felt that giant, dinosaur sized dragons have no place in Hero Quest games for the simple fact that they're ridiculous. Yes, you could create one, perhaps represented by tiles, like in the first novelization, but it wouldn't be a regular enemy you would realistically fight, more like a piece of the background... a special effect to accompany a puzzle. Darkfyre is a boss that shows up if you take too long to complete the quest (several arcade video games of the era featured similar screen killer "bosses"). if I recall correctly he's powerful, but not god-like against a group of heroes.
In the type of medieval art and literature I'm familiar with its most common to find dragons that are horse sized (or smaller!). Other types of dragons exist, sure, but they even take on a serpentine appearance and the idea of a big snake slithering through a man-sized doorway isn't that far fetched, while a godzilla sized behemoth obviously would.
I have the above Dragonstrike figure and if you compare its base, it is equivalent to two of the Ogres (ATOH or EQP, take your pick) bases lined up. These Ogre bases are just slightly wider than the bases used by the game system figures on the sides. The game can already accommodate multi-square monsters such as the Frozen Horror, and the Giant Wolves whose leaping bodies extend far out from their base and are about three squares long (but have only a two square base).
You may point out that this particular dragon has big fancy wings that extend out a little, but the same can be said of the default Gargoyle, and also of the aforementioned Giant Wolves (which would take up 3 squares if you factor in the full model).
Strictly for purposes of attack and movement, only the actual base matters and if it extends partly into one square by a mm or two, doesn't really matter much unless you're trying to pack a tiny room. In that case do what I did and print your own 1 inch square board.
We all know the doors can't accommodate these monsters but they can barely accommodate regular figures (and not always because they have their arms outstretched with big weapons sticking up). The doors are symbolic of passage, and somehow everyone is able to squeeze through them, period.
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