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Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 2:03 pm
by DragonLord1975
My iPad doesn't support Photoshop, but I have an idea for a Mimic. As any RPG geek knows, a Mimic takes the form of a treasure chest and attacks unwary Heroes who fail to discover in time that certain chests could be Mimics in disguise.

Mimics in HeroQuest would go like this: they are treated as Trapped Chests. If a Hero searches for Treasure before the trap is disarmed, the Chest would come to life and immediately take a bite out of the Hero and that Hero loses 1 Body Point.. To check for more damage, the Hero rolls 2 combat dice. If a Skull is rolled, the Hero loses 1 extra Body Point.

Afterwards, Mimics will move like any other monster as follows:

MOVEMENT: 4
ATTACK: 2
DEFEND: 5
BODY: 3
MIND: 1

If a Hero manages to defeat a Mimic, he takes the top Treasure Card (from the Game System). If it's a Hazard or Wandering Monster card, it is discarded until a treasure is drawn.

Re: Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 2:14 pm
by cynthialee
I like it, my only real issue is the treasure.
Just assign it a treasure then you don't have to mess with the treasure deck.

It should have a mind stat. It isn't completely mindless as it is smart enough to mimic things....but this isn't a game breaker.

Re: Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 2:32 pm
by DragonLord1975
cynthialee wrote:I like it, my only real issue is the treasure.
Just assign it a treasure then you don't have to mess with the treasure deck.

It should have a mind stat. It isn't completely mindless as it is smart enough to mimic things....but this isn't a game breaker.


That's up to the GM (Zargon/Morcar) to decide what treasure it gets. That's the beauty of Mimics. Maybe it can hold an Artifact in a future Quest. Still, I like to play it by ear and choose a random treasure from the Treasure Deck.

I decided to give it 1 Mind Point as you suggested. Still animalistic, but not completely mindless.

Re: Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 4:33 pm
by Gold Bearer
EU-Event-Mimic-Sjeng.jpg

Re: Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 5:20 pm
by herman_the_german
I like the Discworld concept art myself:

Image

Re: Adding a Mimic to HeroQuest

PostPosted: February 3rd, 2016, 6:51 pm
by whitebeard
I was planning to use the Reaper Mocking Beast as a mini for this.

Re: Adding a Mimic to HeroQuest

PostPosted: February 7th, 2016, 4:05 am
by MadMickyG
Awesome, I'll be using that top card!

As I have 7 treasure chests, so decided to take my scalpel to one and make it open like a mouth. Did this ages ago

I used it the other day in a quest I made up for my daughter. My son thought it was hilarious as she had to roll a Combat die to see if the Mimic bit her hand as she tried to open it.

Then she had to fight it.

She was not impressed, but I could hear my son chuckling in his room. :)

Daddy is evil.

Re: Adding a Mimic to HeroQuest

PostPosted: February 7th, 2016, 4:11 am
by Goblin-King
Roleplaying... Teaching children to "deal with it" since 1974 |_P

Re: Adding a Mimic to HeroQuest

PostPosted: February 7th, 2016, 5:27 pm
by MadMickyG
I made this card last night as a monster card.

Image


But, planning to have the treasure card in the deck too. Cant make things too easy. *Evil laugh*

Re: Adding a Mimic to HeroQuest

PostPosted: February 7th, 2016, 10:35 pm
by cynthialee
Just thought of a psionic mimic that tricks you into thinking it is a bed or comfy chair. If you get in the beast lulls you to sleep then leaches your Mind points.