Adding a Mimic to HeroQuest
My iPad doesn't support Photoshop, but I have an idea for a Mimic. As any RPG geek knows, a Mimic takes the form of a treasure chest and attacks unwary Heroes who fail to discover in time that certain chests could be Mimics in disguise.
Mimics in HeroQuest would go like this: they are treated as Trapped Chests. If a Hero searches for Treasure before the trap is disarmed, the Chest would come to life and immediately take a bite out of the Hero and that Hero loses 1 Body Point.. To check for more damage, the Hero rolls 2 combat dice. If a Skull is rolled, the Hero loses 1 extra Body Point.
Afterwards, Mimics will move like any other monster as follows:
MOVEMENT: 4
ATTACK: 2
DEFEND: 5
BODY: 3
MIND: 1
If a Hero manages to defeat a Mimic, he takes the top Treasure Card (from the Game System). If it's a Hazard or Wandering Monster card, it is discarded until a treasure is drawn.
Mimics in HeroQuest would go like this: they are treated as Trapped Chests. If a Hero searches for Treasure before the trap is disarmed, the Chest would come to life and immediately take a bite out of the Hero and that Hero loses 1 Body Point.. To check for more damage, the Hero rolls 2 combat dice. If a Skull is rolled, the Hero loses 1 extra Body Point.
Afterwards, Mimics will move like any other monster as follows:
MOVEMENT: 4
ATTACK: 2
DEFEND: 5
BODY: 3
MIND: 1
If a Hero manages to defeat a Mimic, he takes the top Treasure Card (from the Game System). If it's a Hazard or Wandering Monster card, it is discarded until a treasure is drawn.

