For those of you not in the know the Headless Monks are reoccurring villains in Dr. Who who believe evil is rooted in the mind. To combat this they remove their own heads and lock them in a vault. The neck is just sort of knotted off and they go about their business as usual. They carry a long sword and have the ability to hurl lightning at targets that can chain from one person to another. Sounds like a good reoccurring villain(s) to me! I'm going to use them as a third party (Heroes/Mentor, Chaos/Zargon and the Order of the Headless Monk) to occasionally pop up and harass my players.
Headless Monk
Movement: 6
BP: 5
MP: 0 <=== no head
AD: 4 (4!) <==== factorial damage from lightning
DD: 3
Chain lightning: a monk may cast a crimson bolt of lightning that does 4AD of damage that can be defended normally. If the bolt does damage it chains to another target doing a normally defended 3AD of damage. The chain may continue, dropping 1AD per square, until all 4 spaces have been used.
Wording is a bit clunky but it gets the point across. If the heroes are in a line the bolt can hit all of them. If they are spread out more than 4 squares it can only hit one. Plus as EW you have to figure out how you want the bolt to travel for maximum damage. Least DD to most DD or vice versa.
Here's a lovely representative images:
http://tardis.wikia.com/wiki/File:DW_6x ... _Monks.jpg
And the mini's I was thinking of using:











1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 

















