This is my second small expansion of the basic game system. After making some spell schools of my own, I felt that some variation of the magic users, and the other characters would be nice...without having to make up new skills and special rules. Just simple, small variations to get another feel for the player.
I divided the original characters into four groups: warrior (barbarian), specialist (dwarf), enchanter (elf) and mage (wizard). Then I created a new character in each group. I want to know if the character names I have chosen are credable, and if their description is any good. (Edit: Enchanter used to be Semi-Mage)
Warrior
Knight Description - "You are the knight. You are an exellent warrior who fights your opponents with honour." (Edit: used to be"...according to an ancient honour code")
Attack 2
Defence 3
Mind 3
Body 7

Specialist
Assassin Description - "You are the assassin. Your advanced training means that few enemies can withstand your attacks, and you can always disable any trap you find. You can disable all normal traps next to you."
Attack 3
Defence 1
Mind 4
Body 6

Enchanter
Temple Guard Description - "You are the temple guard. Your armour and your magic skills gives you a defense without comparison. But remember that you are not trained in offensive combat." (Edit: character used to be Templar)
Attack 1
Defence 3
Mind 5
Body 5

Mage
Druid Description - "You are the druid. Living a nomadic life in the wilderness has has taught you to fell prey quickly. But you can not handle longer battles without relying on your magic." (Edit: Changed after suggestion from Goblin-King)
Attack 2
Defence 1
You can use the same equipment as a wizard.
Mind 5
Body 5

Any critisism is appriciated
(1st Edit: Changed some tings after recieved criticism)
(2nd Edit: Changed the description of the druid and added his equipment capabilities to his stats)
(3rd Edit: Added the character cards, in swedish)





















