buffing the wizard
[This topic was moved from General HeroQuest Discussion on 7/22/16.]
One of the common complaints about the Magic Usser in HQ is that he is underpowered. Getting players to take the mage after a couple games can be difficult when the other heroes are available.
But buffing the mage can prove disasterous in most cases. I think the main reason the is an issue is that the game master is buffing the mage too much.
So I was sitting here and thinking....how to fix it?
I think I may have a reasonable fix.
Everytime the mage casts a spell the player of the mage and the game master will roll a D6 and compare results. If the game master wins this roll the spell is lost after cast as normal. However, if the player wins this roll off then the spell card remains in the mages spell inventory and may be cast again. If the dice roll nets a tie then the mage retains the spell but the next time the spell is cast there will be no roll off and the spell will be removed from the mages inventory.
Require the player of the mage to wait 2 turns before he may replay the spell that was recovered.
One of the common complaints about the Magic Usser in HQ is that he is underpowered. Getting players to take the mage after a couple games can be difficult when the other heroes are available.
But buffing the mage can prove disasterous in most cases. I think the main reason the is an issue is that the game master is buffing the mage too much.
So I was sitting here and thinking....how to fix it?
I think I may have a reasonable fix.
Everytime the mage casts a spell the player of the mage and the game master will roll a D6 and compare results. If the game master wins this roll the spell is lost after cast as normal. However, if the player wins this roll off then the spell card remains in the mages spell inventory and may be cast again. If the dice roll nets a tie then the mage retains the spell but the next time the spell is cast there will be no roll off and the spell will be removed from the mages inventory.
Require the player of the mage to wait 2 turns before he may replay the spell that was recovered.