by Tott » November 12th, 2010, 6:48 am
i like the idea of praying to a god and taking the chances. however the way the class is described there i would say they are a bit underpowered, especially in the offensive part. this is a character that would ultimately have to go through a dungeon killing monsters as they go.
id suggest that while you can transfer health points to a nearby character, you dont specify where those health points come from. could it be possible to transfer from an enemy character? healing and attacking at the same time?
also, im not sure id like the idea of a character standing around doing nothing for two rounds with a potentialy very long wait until they can use that ability again, as you said it does encourage people to stand around doing nothing. i think it would add to a more dynamic play style if it was a single round action and the roll to determine how many rounds until it can be used again occurred only on the roll of a black die, otherwise it can be used next turn.
also instead of a cooldown, you could have some other form of penalty, maybe some form of penance cards with a series of conditions that must be met before you can use the ability again. e.g.
kill 2 monsters
sacrifice 2 body points.
donate X gold to Y
open x doors
perform 2 treasure searches. etc
basically options that encourage them to get a move on through the game rather than stand around waiting for a cooldown to wear off.