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Devoto da Guerra/Warpriest PT-BR

PostPosted: October 7th, 2020, 4:59 pm
by Sunmay
A adptation os the skills from DnD Prestige Class Warpriest!

Bravura: Um Devoto da Guerra que resista a um efeito de medo é capaz de compartilhar este resultado com seus companheiros em troca da Ação de Combate do seu turno. Qualquer aliado no mesmo aposento ou corredor afetado pelo efeito de medo, que consiga “ver” o devoto, pode realizar um novo teste, além de receber um dado extra em sua jogada.

Incentivar: O Devoto da Guerra pode gastar o primeiro turno de uma batalha, para incentivar seus aliados, isto concederá um dado extra para próxima rolagem para resistir contra magias. O efeito se aplica a todos que consigam “ver” o Devoto da Guerra.

Círculo de Cura: Igual a magia “Água Revitalizadora”, mas o alcance é para todos os alvos adjacentes ao Devoto. Pode ser usada 1x por Aventura.

Banquete de Heróis: Com ajuda dos Deuses, o Devoto da Guerra materializa um pequeno banquete para seus aliados, todos que se alimentarem desta refeição divina ficam curados de qualquer tipo de doença ou veneno, além de restaurarem seus Pontos Físicos e Mentais. O banquete só pode ser usado fora de batalha e ele não pode ser movido ou guardado para uma refeição futura. Pode ser usado 1x por Aventura.

Aura do Medo: A simples presença do Devoto da Guerra faz com que seus inimigos fiquem tão medrosos que seus ataques ficam reduzidos a “1” Dado de Combate. Este efeito pode ser quebrado imediatamente rolando D6 para cada Ponto Mental. Se sair um “6” o efeito está negado. Não funciona contra mortos-vivos. Pode ser usado 1x por Aventura.

Velocidade em Massa: O Devoto da Guerra pode gastar o seu turno, para colocar seus aliados e a si mesmo sob os mesmos efeitos da magia arcana “Vento Rápido” e da poção “Bebida Heroica”. O efeito se aplica a todos os aliados que consigam “ver” o Devoto da Guerra. Só pode ser usado 1x por Aventura.

Cura em Massa: Como “Círculo de Cura”, mas mas se aplica a todos os alvos no mesmo corredor ou aposento que o Devoto. Pode ser usada 1x por Aventura.

Inimigo Implacável: O Devoto da Guerra em troca de suas Ação de Combate do turno consegue canalizar energia divina suficiente para manter seus aliados lutando. Enquanto estiver ativo, todos os aliados na área afetada ignoram as consequências de chegar a “0” Pontos Físicos e continuam a lutar, mesmo quando deveriam estar incapacitados ou morrendo. A morte ocorre imediatamente quando eles atingirem “-10” Pontos Físicos. Para manter este talento ativo o Devoto da Guerra deve gastar sua Ação de Combate, rolar 2D6 e ter um resultado menor ou igual aos seus Pontos Mentais. Caso o talento expire - seja porque o Devoto da Guerra, fracassou no teste ou ficou incapacitado os efeitos totais do dano recebido pelos aliados ocorrem imediatamente, itens de cura ou artefatos que restauram Pontos Físicos, neste caso não funcionam.

Re: Devoto da Guerra/Warpriest PT-BR

PostPosted: October 8th, 2020, 7:57 pm
by Sunmay
Translated with google(maybe i need help):

Bravery A Warpriest who resists an effect of fear is able to share this result with his companions in exchange for the Combat Action of his turn. Any ally in the same room or corridor affected by the fear effect, who is able to "see" the Warpriest, can perform a new test, in addition to receiving an extra die in his test.

Encourage: The Warpriest can spend the first turn of a battle, to encourage his allies, this will grant an extra die for the next roll to resist spells. The effect applies to everyone who can "see" the Warpriest.

Healing Circle: Same as the “Revitalizing Water” spell, but the range is for all targets adjacent to the Warpriest. Can be used 1x per Adventure.

Banquet of Heroes: With the help of the Gods, the Warpriest materializes a small banquet for his allies, all who feed on this divine meal are cured of any type of disease or poison, in addition to restoring their Physical and Mental Points. The banquet can only be used outside of battle and it cannot be moved or stored for a future meal. Can be used 1x per Adventure.

Aura of Fear: The mere presence of the Warpriest makes his enemies so fearful that his attacks are reduced to "1" Combat Dice. This effect can be broken immediately by rolling D6 for each Mental Point. If a "6" comes out, the effect is negated. It doesn't work against undead or Named Monsters. Can be used 1x per Adventure.

Mass Speed: The Warpriest can spend his turn, putting his allies and himself under the same effects as the arcane magic "Swift Wind" and the "Heroic Drink" potion. The effect applies to all allies who can "see" the Wapriest. Can only be used 1x per Adventure.

Relentless Enemy: The War Devotee in exchange for his turn's Combat Action manages to channel enough divine energy to keep his allies fighting. While active, all allies in the affected area ignore the consequences of reaching “0” Physical Points and continue to fight, even when they should be disabled or dying. Death occurs immediately when they reach "-10" Physical Points. To keep this talent active, the War Devotee must spend his Combat Action, roll 2D6 and have a result less than or equal to his Mental Points. In case the talent expires - either because the War Devotee, failed the test or was incapacitated the full effects of the damage received by the allies occur immediately, healing items or artifacts that restore Physical Points, in this case do not work.


That's it for now guys. Hope this helps...

If a good chaos soul has the good will to produce the cards or send suggestions of images I will be extremely grateful!

Balancing suggestions or whatever ... are extremely welcome.

Re: Devoto da Guerra/Warpriest PT-BR

PostPosted: October 8th, 2020, 11:33 pm
by Orc26
Quick question: Stats and Starting gear?
Does a warpriest get all 6 spells every quest or only get to pick a few each quest?
Also... The healing ones seem way to over powered.

Re: Devoto da Guerra/Warpriest

PostPosted: October 11th, 2020, 1:03 pm
by Sunmay
"You are the Warpriest, a fervent servant of your divinity, and masters in the management of troops in combat. As a cleric, you pray for peace, but as a soldier, you are always prepared for war. You are able to imbue your allies' hearts with a powerful willpower, making them fight beyond their limits."

Attack Dice: 2
Defense Dice: 2
Physical: 5/6/7
Mental: 5/4/3
Choose which one you think is most appropriate, some materials contained in this forum show these statistics.

Initial Equipment: Mace(2DA)
Initial Armor: None.
Movement: 2D6.
Restrictions: can only use blunt weapons. You can wear any type of armor and carry a shield.

Ability: Bravery


You can select up to 2 skills to use during the adventure from this list: Aura of Fear, Encourage or Mass Speed
You can select up to 1 skill to use during the adventure from this list:Banquet of Heroes, Healing Circle or Relentless Enemy

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Some custom weapons:

1-Handed
Mace: 2 AD
Warhammer: 3 AD, can be thrown
Flail: 2 AD, diagonal attacks

2-Handed
Greatwarhammer: 4 AD, diagonal attacks

Re: Devoto da Guerra/Warpriest PT-BR

PostPosted: October 12th, 2020, 8:12 am
by Orc26
Made it 1/2 way through an "um actually" post about warhammers not being throwing weapons when I decided that being a dick on the internet isn't the best use of my time...

Then decided that since I spent so much time crafting (And then uncrafting) my response I should at least throw this out there.

Re: Devoto da Guerra/Warpriest PT-BR

PostPosted: October 12th, 2020, 2:39 pm
by Sunmay
I'm sorry, but I didn't understand your comment correctly, but finally, what little I understood is about the question of the war hammer not being a throwing weapon.

But be calm about it after all it is just a material made from fan to fans ... please feel free to modify as much as you want in weapons, attributes, spells, background ... everything you want ... that brings fun to your game!

Thank you for showing interest in the character! Thank you!

Ps.:Don't worry about being a Dick of internet .... after all criticism, doubts and comments are always welcome ... or this would not be a Forum hahahahah