
Inspired by Tott: viewtopic.php?f=35&t=417
Reaper mini: 02834
An Assassin cannot equip plate armor, use 2 handed weapons or use a shield.
Advancement ideas: With each rank or level gained, the Assassin's dual attack penalty goes down. For example, you would need to roll a 3 and up on a 1d6 to land both attacks. Of course, with the default armory, the Assassin is capable of handling 2 Broadswords for a potential 6 dice attack!
Tested: Depending on that 1d6 roll luck, the Assassin, may not be all too exciting at the beginning, but in regards to attack, if you plan on advancing with this character, the Assassin is certainly the most powerful! I also recommend using combat cards with the Assassin, maybe even starting them out with 2 cards.
I've also thought of maybe adding a stealth ability but haven't thought of the best way to implement it yet either.
Any feedback or comments are appreciated!












