Simple Leveling system
I have created a very simple leveling system for people that want to keep Heroquest nice and simple. I felt the mechanics were a little dated, aka rolling to move and heroes not leveling up.
Every one of the heroes can level up to level 5. The first row is level one, level 2 is the second row and so on.
The heroes can pick one of the 3 skills each level. I have added some new rules as well that are simple to incorporate. Its important to level up the monsters at quest 7 to keep the game interesting.
New rules
• Heroes level up every 3 quests.
• Monsters level up at quest 7 and use 1 more dice for attack and defend and have 1 more body and mind point.
• Automatic hero movement squares. Heroes move 8 squares and 6 with plate armor.
• Every dungeon has a secret room (through a secret door) with a tough boss or encounter (using miniatures from another game) and treasure chests (typically containing gold and potions).
• Weapons from the armory that can be thrown (including hand axe and spear) are no longer lost. Heroes can recover their weapons by occupying the square of the monster they threw the weapon at.
Every one of the heroes can level up to level 5. The first row is level one, level 2 is the second row and so on.
The heroes can pick one of the 3 skills each level. I have added some new rules as well that are simple to incorporate. Its important to level up the monsters at quest 7 to keep the game interesting.
New rules
• Heroes level up every 3 quests.
• Monsters level up at quest 7 and use 1 more dice for attack and defend and have 1 more body and mind point.
• Automatic hero movement squares. Heroes move 8 squares and 6 with plate armor.
• Every dungeon has a secret room (through a secret door) with a tough boss or encounter (using miniatures from another game) and treasure chests (typically containing gold and potions).
• Weapons from the armory that can be thrown (including hand axe and spear) are no longer lost. Heroes can recover their weapons by occupying the square of the monster they threw the weapon at.
Reainmated
Nothing happens
Energy Explosion, -1B to surrounding heroes if they fail to roll a