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Perking the Barbarian's combat skills

Discuss the creation of new Heroes and share Heroes you've created.

Skill for Barbarian's combat

Poll ended at Thursday January 10th, 2019 4:53pm

No need, leave Barbarian as is
5
56%
Add 1 extra combat dice to all melee weapons (he may never exceed 6 Attack Dice)
4
44%
Allow the Barbarian to reroll all black shields once
0
No votes
If no skulls are rolled count black shields as hits
0
No votes
Reroll all dice once if no skulls are shown
0
No votes
All black shields count as skulls until the Barbarian drops below 6 Body Points
0
No votes
 
Total votes : 9

Re: Perking the Barbarian's combat skills

Postby wallydubbs » Thursday December 13th, 2018 9:28am

Well they did add subtle adjustments in his quest pack, mainly with potions that are combat oriented. There aren't that many for the Dwarf or Wizard.
However, how often do groups get all the way to the Barbarian quest pack?
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Re: Perking the Barbarian's combat skills

Postby Maurice76 » Thursday December 13th, 2018 10:55am

wallydubbs wrote:Well they did add subtle adjustments in his quest pack, mainly with potions that are combat oriented. There aren't that many for the Dwarf or Wizard.
However, how often do groups get all the way to the Barbarian quest pack?


Yeah, that may be true, but when I played it in my teenage years, all I had access to was the main game and 3 expansion packs (Kellar's Keep, Return of the Witch Lord and Wizards of Morcar). Now in the day and age of the almighty internet, I can finally also play through the other expansions that were released :P.


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Re: Perking the Barbarian's combat skills

Postby Anderas » Thursday December 13th, 2018 11:01am

I have several Barbarian Heroes, as I can never stop myself from making yet another one. :lol:

The most agressive has the original artwork:
He has +1 combat die to every weapon.

Then there is one who a bit defensive:
He might reroll one Walrus each time he attacks, and he ignores movement penalties coming from equipment.

And then there is one who can decide:
He can use two handed weapons in one hand. If he uses two handed weapons in both hands, he can distribute the rolled :skull: between adjacent enemies; but he must decide before the enemies roll for defense.


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Re: Perking the Barbarian's combat skills

Postby Stoner81 » Thursday December 13th, 2018 1:22pm

I like the idea of him being able to use 2x 2 Handed Weapons so shamelessly pinched... erm I mean borrowed :D

|_P |_P |_P

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Re: Perking the Barbarian's combat skills

Postby Tott » Thursday December 13th, 2018 1:29pm

my barbarian is "When performing a mellee attack, you may change one White shield to a skull'
makes his damage far more consistent throughout as i find that the +1 attack die can be a bit too strong when hes wielding a four dice weapon anyway.
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Re: Perking the Barbarian's combat skills

Postby lestodante » Thursday December 13th, 2018 2:44pm

My point is that when I play with children (nephews), they all want to be the barbarian because it is the strongest! The elf is balanced, resulting a mix of fighting skills and some magic, the Wizard has the spells but it is too weak to fight, so better if an adult use him and the dwarf... he is short, has no spells, 1 more unuseful mind point and the ability to disarm traps (so all the other players ask him to go and risk his BP to try to disarm traps). That is why I would like to add the dwarf a really useful skill or making him better in defense.


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Re: Perking the Barbarian's combat skills

Postby wallydubbs » Thursday December 13th, 2018 2:51pm

Stoner81 wrote:I like the idea of him being able to use 2x 2 Handed Weapons so shamelessly pinched... erm I mean borrowed :D

|_P |_P |_P

Stoner81.


I don't know if he came up with the concept, but Sjeng produced some cards that allow dual weilding. I like the fact that there's a great deal more variety to the equipment, but double attacks seem too unbalanced, plus it negates heroic brew and Orc's Bane.
I'd like to incorporate it into play, but there has to be a balance... perhaps in slowing down a hero carrying 2 weapons.
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Re: Perking the Barbarian's combat skills

Postby Anderas » Thursday December 13th, 2018 3:09pm

Hahaha i need to work on my wording apparently.

If he uses ONE two handed weapon in BOTH hands, he can distribute the rolled skulls between two adjacent enemies. :lol:
Could you native englishians help me finding words that say this?


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Re: Perking the Barbarian's combat skills

Postby wallydubbs » Thursday December 13th, 2018 3:26pm

Anderas wrote:Hahaha i need to work on my wording apparently.

If he uses ONE two handed weapon in BOTH hands, he can distribute the rolled skulls between two adjacent enemies. :lol:
Could you native englishians help me finding words that say this?

Split the difference?
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Re: Perking the Barbarian's combat skills

Postby knightkrawler » Thursday December 13th, 2018 6:00pm

I chose option 2.
My system does that and Barbara (yes, Anderas, it did catch on!) starts with a short sword.
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